Sunday, April 30, 2017

Sarah Roberson: Waffle Structure


Concept:

For my concept, I wanted to slightly deviate from the board games and go with a game that was one and still is one of my favorite video games in the whole entire world. I went with Tetris. I decided to design m model off of the T block (that's in pink). I liked it because it was symmetrical and look really cool as a lamp.






Modeling Techniques:

There were a ton of modeling techniques that I used in this piece. The first of which was to boolean union two rectangles which I extruded to create the shape of the T block that I wanted. Then I created a cylinder to put on the inside of the vertical part of the shape to create the hole so that I can get to the lightbulb. I then contoured the lines horizontally to create the faces on that plane, then I used the section tool to create the vertical planes. I then piped the whole thing using a .25 diameter cylinder attached at every intersection of both the vertical and horizontal planes. Then I used the Split tool to make sure that all of the faces were cut to create notches to later use to put the actual cut model together.








Material Choice:

I decided to use cardboard as my material for the object because I really like the way light shines through the ribs of the cardboard. I then used a lightbulb to light up the inside as if it was a lamp. This was a really fun project to put together though I confused myself several times in the assembly process as to what pieces go where. After I assembled it together, I sprayed it with a sealant spray to make sure that it would be safe from the elements.



Lisa Brasier: Laser Engraving

 
 
 
For my engraving project, I drew a mask composed of different plants. I drew it out on physical paper because I’ve never done line drawings on a computer before and I knew it’d look better hand drawn. I scanned my drawing onto the computer and used image trace in Illustrator. This made it so that when I imported the file into Rhino, the program would be able to recognize the curves that would then be cut out.
I found a tree trunk slice in Michaels that was slightly smaller than 8x10 that would fit perfectly with my design in theme. I scaled it down and centered it the best I could. I messed up while making the reference for the placement so it is slightly off but it still came out way better than I could have hoped. I plan on varnishing it later on so the image is protected and the wood doesn’t rot or fall apart.

Lisa Brasier: Waffle Lamp

 
 
 

 
 

 
I wanted to create a lamp that was both simple and elegant.  After doing some research on lamps, I found a style that I really liked and wanted to put my own spin on it. I drew up some designs and decided on making a desk lamp.
I started modeling by blocking in the shape of the lamp. I used primitive shapes like a triangle for the roof, a rectangle for the body that would hold the light bulb, and a cylinder for the stand. Since we would be using commands like contour and section, I got to keep these shapes mostly as they were. I drew curves onto the rectangle and used extrude then Boolean difference to create the windows. For the stand, I went into side view and drew a curve leading up to the rectangle. Once I was satisfied with how it looked, I used revolve and cap.

I went with plywood so the lamp would be sturdy. I painted it black using acrylic paint and added a glossy varnish on top. I made the mistake of painting the pieces before assembling it because the paint made the pieces too thick to fit together. After gluing all of the pieces together I cut sheets of tracing paper and added them to the windows and roof.

Kyle Walker: Week 13 Pepakura









Inspiration and Influences
I was mainly influences by one of my old prototype I made, but with the limitations of this project I knew I wouldn't be able to get the full model to look the same, so I did some major remodeling and I was met with something that looked like a Power Rangers looking helmet.

Modeling techniques
The first thing I did on this project is remodel and old project of my own, by removing most of the faces and extra pieces. I then took it into Pepakura and cut it and laid it out. I then printed it on 100 pound card stock and after many hours of cutting I started to glue it together. After it was assembled I then taped it up and add many coat of mod podge (this is a cheap costume trick) to it,. I later sanded it, and then painted it the color I wanted, then add a lacquer to make it look as if something had happened to it, and then finished it off with a clear coat.

Material and lighting
100 pound card stock
mod podge
metal paint
lacquer 
clear coat

Kyle Walker: Week 11 Laser Engraving







Inspiration and Influences
I drew my inspiration for this project from simple hexagonal patterns, and a icon I made years ago.
I wanted to do something simple but add interesting effect, so I made the internal icon a mid level cut and the other hexagons a very shallow cut. This makes it so you can see the icon first and then looking from the sides or with the light hitting it you can see all the extra hexagons.

Modeling techniques
I took my image into Photoshop and selected all the hexagons with magic wand tool and then changed the selected area into a path. I then cleaned up the paths by removing the extra anchor points, and then saved it out as a .AI file so I could open it in rhino, After that I marked the hexagons as needed.

Material and lighting
card board

Kyle Walker: Week 12 Architectonic Lamp












Inspiration and Influences
The Inspiration that I drew on to make this were Japanese stone lanterns. Japanese stone lanterns
are amazing pieces of art work in them self and something I have always enjoyed looking at so tried my best to remake a simple one in rhino, and It didn't take much due to some being rather simple carved out spheres with base.

Modeling techniques
I first made a sphere and two cylinders, and then used a boolean command to cut out the insides of the sphere. I then made a truncated pyramid for the base, and then I filleted all the edges
Material and lighting
cardboard

Michelle Ignacz and Sam Vandygrif: Week 13 Pepakura (Progress 02 Finished)

For final construction of our project, the beetle head was designed to be 26 inches wide, 42 inches long and 10 inches tall to allow for the folds from the pekapura program to be able to have enough room compared to the original scale of half its current size. During the assignment of layout in PEP, I had issues trying to get everything to lay out right to allow for everything to be separate and not cross over each other. In the long run, I ended up splitting many large pieces into some three sided faces to allow for this issue to be corrected. From here trying to import it into Rhino for final layout on the cut sheet turned into a long ordeal. Whether just missing a few things or forgetting to do another I was eventually able to produce a working cut sheet for printing. As I think about I wish I took a picture of the physical pieces disassembled, but a cut sheet should give an accurate representation of what it was like.

Layers/ No Edges

Cut Sheet:

Pepakura Cut Sheet

Rhino Cut Sheet

Assembled:

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Assembly 01

Assembly 02

Assembly 03

Assembly 04

Assebly 05

Assembly 06

From here, I had asked Andrew Scott for personal advice as to what would make the model pop and shine like dicroic glass or as an actual beetle's shell. Suggesting to use shellac or polyurethane to help waterproof it and then using iridescent paint medium in my choice of color for the acrylics would help give it a pearlescent shine. To finish off the shine I went ahead and applied a clear coat of satin finish to help seal and give it the last push it needed to to give a type of shell like appearance. For color I had used a mixture of black, red, gold, and the irredescent paint medium to give its color. For application use, I had used a sponge and blotted the colors along so that it had a more natural diffusion of colors wherever the colors met. The final product turning I to a rust colored elephant stag beetle.

Paint 01

Paint 02

Paint 03

Paint 04

Paint 05

Paint 06

Working on the Keyshots as my last priority I tried to do what I can to give it a metallic appearance to the whole body of the shell, anodized rough red with a color map of wood grain using red and black, and giving the eyes a black glass like appearance by using glass cubes and shrinking the scale down to 0.06. The antennae and remaining pincers I used a wood material due to the fact that I did not want them to pop out as much as the shell and it was the nicest thing I can think of for its object use. The Keyshot rendering is quite simple compared to what the final product's turnout became. For the lighting effect, I used HDRI Iceland lighting to help give the shell a dichroic look to the outside due the lighting having a light tinge of green to it which reflects wonderfully on the metal.


Shot 01

Shot 02

Shot 03

Shot 04

Shot 05