Saturday, September 18, 2021

AmmerAbdulkadir :week 3 castle

  

  • CONCEPTThe inspiration for the castle was based of castle shown below. The roof was the only reference used for the castle as I wanted to make something based off my imagination. The castle is asymmetrical design which features several watchtowers as well as a body of water at its base. The castle’s crown features an abstract shape with an open/glass roof top.


  • TECHNIQUES:
  • The castle was made by adding basics solids (rectangles and cylinders). These solid shapes were exploded and extrude to create the main blocks. This process was repeated until the necessary layers were formed as well as the overall design. The cones roofs were the next step, and it was created by copying it  using the mirror command in conjunction with the rotate command to move the watch tower to its proper location. The crown of the castle was made by taking a truncate pyramid and playing with the twist command to achieve the desired shape. The base was extruded to create a border/depth for the water. The window was made by using a combination of split, explode, curve (for window shape), and arrays. The last step was to label and organize the surfaces into their appropriate layers.



  • MATERIALS: The materials that were selected in keyshot was white ceramic (defuse type), liquid sea, and herringbone wood. The main structure of castle also has a shader applied as well as a bump texture called crackle. The roof’s material was the herringbone wood. The liquid was altered with a color modification. The environment chosen was the sky and sun and its default settings.



Monday, September 13, 2021

Austen Sartain Assignment 1: Castle

 CONCEPT

The castle from Castlevania

    There is a show on Netflix called Castlevania that among other things, showcases an amazing castle that defies the laws of physics and leaves all who see it in aw. I wanted to make something similar even though I knew it would be quite challenging.


TECHNIQUES
Ghosted

Layered


Naked Edges

    In regards to the techniques that I used in this project, I would say that I used BooleanDifference and Loft the most out of anything else. The was mainly because I had a lot of shapes that I had to create from scratch, so using multiple sets of lines and then using loft to create a polySurface was what I ended up doing. There were also many objects that didn't quite fit, so I ended up using BooleanDifference to shave away the unneeded excess.


MATERIALS
Pedestrian View


Bird's-Eye View

Overview

    The material I used were all things similar to what you could find in European castle's and houses around the 1500's. The roof is made up of terracotta roofing tiles. The walls are made of mossy stone. And the Bridges are made of weathered brick.

Ammer Abdulkadir week#4 Lamp

 




  • CONCEPT: The inspiration for this design was based on nature and a bit of scfi. The trees are comprised of lines with a center line that cuts through the wall to allow light to be visible. The leaves of the tree are made up of binary (one and zeros). The second design that appears on the lamp is a group of leaves which also has the one and zero pattern on the leaf. This design also increases complexity with the various hatch pattern combinations. When the lamp is turned on, a secondary design/ pattern is visible.
  • TECHNIQUES:
  • The first step in this process to open a program called xd( I don’t have access to illustrator) to create the numbers and basic lines for the project. After completing this step, the svg file was imported rhino and aligned with the correct location. The feet were the third step and was completed by editing the curve and rejoining it with arches after some adjustments. The next step was to use hatches for the patterns on the leaf and on the base of the tree. The hatches were selected by random. After completing this step, the surface, edges, and curves were extruded to .125 inches on both sides and join by manipulating the viewport and guide them to the proper location,
  • MATERIALS: The material use for the project was an MDF wood with a thickness of .25 inches. The texture paint was applied first to add some texture to the panels. The next step uses white spray paint to coat and to add a bit of design enhancement. In keyshot, a white coat was applied to the material. The rendered model is not an exact copy due to the spray paint.





Yadira Anguiano: Week 1 Castle

 


CONCEPT

Princess Peach Castle

I chose to model my castle after Princess Peach's. I wanted to go for a more "cartoon-ish" look in my design. There are various versions of her castle, but I went for the simpler four-tower version used for toy models. I also decided to focus on the castle itself rather than the moat that is often pictured with the building. 
Pedestrian's view


TECHNIQUE
I began the castle's geometry with a large cylinder shape as the base. I then created the roof with a cone shape. I used the same process for all three layers, stacking each on the last. Princess Peach's castle is very round and almost cake-like, so I wanted to preserve the tiered look of it. 
Ghosted perspective
To create the towers, I used cylinders and mirrored the first tower across each axis. One of the biggest challenges in this project was figuring out how to make the second layer railing, which is a staple part in Peach's castle. I ended up creating a few rectangle shapes and using polar array to have them go around the entire building. I tried to preserve the symmetry of the building by using Rhino's axis lines to mirror geometry. By working in each panel, I was able to have the castle centered and symmetrical. 


Layers/Group
My original three layers included each tier's elements grouped together for simplicity. After moving into KeyShot, I realized that method was inefficient for assigning materials. I ended up going back and detailing my layers by material. I grouped the roofs, walls, and windows together. 


Edge analysis
MATERIALS
I chose materials through the library, and adjusted the scale of the textures to suit the castle's look. Though I would have preferred something more vibrant and toy-like, but I went with the brick and marble since they closely suited the materials of her castle. As for the lighting, I chose the original environment settings and adjusted the exposure to make the materials seem lighter in color. 
Perspective



Aidan Jones: Project 1 Maker Case Lamp

    Concept:
    
    When coming up with the basic design of my lamp I didn't want to get bogged down by details and wanted to ensure that I understood the concepts being taught to me so that maybe in the future I could incorporate more detailed concepts into designs. I took inspiration from Berserk and the mark of sacrifice. More specifically, the cover of the deluxe edition of Berserk Volume 1. I saw this as an opportunity to keep my design simple but still add a personalized flair to it as well. I think the simplicity benefits the lamp's design such as this book cover.






The Process:

    I used 4 .25in thick 6in by 4in birch plywood boards with 1 4in by 3.5in board serving as the middle platform for the bulb to be held. For the modeling techniques used first, I created my vectors in Rhino 6. I organized my layers with magenta being outer cuts, inner cuts being the inner cuts such as the bridges by for the bulb, and inserts for the bulb platform. The holes/bridges serve as extra ventilation for the bulb so it may be used for extended periods of time. The mark of sacrifice (front symbol) being on the raster layer (black layer). I decided to use the vector engraving layer (red layer) for a small smiley face comprised of two circles and one curve. The entire product completed its laser cutting in about 10 minutes. 

    For the model itself, first I used Rhino's "extrude curve" command to bring the boards up to .25inch thickness. I also made sure to slightly press in the symbol used on the raster layer as well. 


    For my renderings, I decided to go with a bump map, texture, and spec map, and lighting that best represented the materials I used for the surface applications I used for the physical product. Which was black spray paint and red oil paint. As well as black chalk paint for final touch-ups.










I would also like to mention that through my renders and rhino models I forgot to show the vector engraving as it's shown on the final product. It is however visible in the vector curves.


Materials:

.25in thick birch plywood

black spray paint

red oil paint

black chalk paint

Loctite professional

light bulb

cord and switch

Reflection:

Overall, I am satisfied with my final result and work in this project. One thing I would work on in the future is to try to incorporate my details into my design. I feel I could have added more inner cuts to make the illumination of the lamp more visually interesting. But regardless, it was a really fun experience to participate in this project.





Anita Chap: Project 1- MakerCase Lamp

 






Concept: When we were first given this project I was stuck on a few ideas on what I wanted my design to be over. At first I thought it would be cool to a mandala flower but after many attempts of sketching it out and trying the design in Rhino and thinking about which parts I was going to cut, vector, and raster it made my head hurt so I started over. I kept thinking about when our professor said make it like something you would buy and I got inspired by my desk being Sailor Moon themed and decided to create something to match that so I can put it in my office. 



Process: After creating the lamp outline on MakerCase I started with creating an vector cut outline box so I can keep my design within the box. I then google searched some images and decided on what I wanted use for my sides. I first decided to do only two designs but changed it and wanted it to be different for each side. Once I found all my pictures I wanted to use I saved them and then used the picture command in Rhino so I can bring in the picture and I was able to trace over it. I examined the pictures and looked at the easier shapes I can already do in rhino such as an ellipse or a star. After I was able to trace the easier shapes I went in with the control points curve and zoomed in on my picture and clicked around the outline. If the design was symmetrical I would do half of the design and then used the mirror command to mirror the design. If the design wasn't symmetrical I would just trace around the whole design with the control points curve and then go back and connect the end point and then join the curves together if possible. Then lastly after everything was traced I went in and picked which curves I wanted to get a vector, raster, or cut. 


Materials:
1- 1/4" in birch plywood 
Craft Acrylic Paint
Paper




Clay Purdy: Project 1 MakerCase Lamp





concept: My design was inspired by adobe architecture found in places like New Mexico but with a cosmic twist. I have family in Glorieta New Mexico so I go and visit pretty often and see a lot of adobe houses and I've recently become obsessed with a style genre I like to call "Cosmic Western". Cosmic Western is where the dusty, desert, old west motif meets with the colorful, magical and mysteriousness of the cosmos. So I knew I wanted to make some kind of old looking house that had somehow crossed over into the unknown. 









Process: The modeling process was pretty basic. I created frames for the large windows and the door using the rasters, and created a wood pattern using the vectors. For the steps I copy and pasted some of the wood pattern and stretched it out to fit the pieces. I wanted it to look rough like real adobe architecture, so I offset every element so that nothing was really even or symmetrical. I also put I giant crack in the back to act as portal or tear to another dimension. After the pieces were cut and assembled, I sanded down all the corners to round out the edges, like a real adobe house. After that, I sprayed the whole piece with textured spray paint and painted over that with acrylic paint. To finish up the exterior, I used ground cinnamon to create a weathered red dirt look, then applied a clear coat. I cut and stained 1/4" dowel rods to act as the roof beams. I cut parchment paper and glued it to the inside of the windows and cut up colored light gels and stuck them to contact paper to create the portal effect in the crack. I also sanded the stairs down to make them look worn. My main goal when modeling a project digitally then building it physically, is to make it look like it was not modeled digitally.

Materials: I used 1/4" MDF for the box, textured spray paint for the exterior texture, mixed acrylic paint for the color, and ground cinnamon for the weathering. For the interior I used parchment paper for the windows, colored light gels for the portal, and 1/4" dowel rods for the wooden beams. 






 

Sunday, September 12, 2021

Keyerra Reed - Project 1 - Maker Case Lamp

 



Concept: 

After learning of this assignment and viewing examples it was difficult to decide on an exact ides that I wanted to stick with. Eventually I decided on a design inspired by a game. Over the summer I had acquired a new gaming system, and was immersed in the worlds of each games I was playing. My favorite being The Witcher 3. I ended up contemplating on the icons or symbols that could be pulled from the various imagery included in the game. My mind immediately went to the magic signs that are used in combat. Each sign represents a different spell and color. I thought including the signs would give some variety to my lamp. When thinking of the aesthetic of the lamp, I wanted it to mimic the "Places of power" in The Witcher. Which are areas that, when interacted with, grant the player a skill point. These places are typically ruggedly carved into stone. 





Process: 

My design solely revolved around the symbols seen in the Witcher 3. My intention create balance by placing the larger symbols at the top and the smaller ones towards the center or lower end. I included an arch at the bottom as well as a circle in the middle to add contrast to the angular signs in my design. I tried to keep my idea fairly simple due to me being unfamiliar with the program and laser cutting process. 



Materials:

Super glue was used to assemble the wooden pieces. Next, I used various acrylic paints, coating all areas. I then overlaid the gray on the outside with a stone imitation spray paint. Faux moss and rhinestones were then littered over fake rocks. Each rock was hand sculpted from polymer clay and painted with acrylic paint. I added an assortment of glitter to the raster engravings along the top of the lamp.  




Zachary Alameri: Project 1 Maker Case Lamp

Zachary Alameri: Project 1 Maker Case Lamp


Concept:



    For my lamp project I decided I would create designs revolving around the new hottest wrestling company known as AEW. I've been a fan of professional wrestling for most of my life and AEW has provided a great product for fans to enjoy some hard-hitting, fast paced, and edgy content every Wednesday nights on TNT. To pay tribute to an amazing roster and company I decided I would include the company logo, the best wrestler in the company, the hottest act in the company, and my favorite homegrown talent.   




Techniques:


    Some useful strategies I used to help create my designs were using designs already printed on merchandise. Most of these wrestlers have a certain niche or gimmick to them and these kinds of designs get over with the crowd when they are printed on hats, shirts, cups, towels, even masks. I utilized the Picture Frame tool to bring these designs into Rhino and had the traced with a mix of the Polyline tool and the Control Point Curve tool. After completing this for all the designs I went back to determine which areas I wanted to  make inner cuts and help the line shine through. I decided I would make the light project out of bigger areas in the design and not just negative space, so I began replacing the layers to my polylines. I'm still fairly new to the software, however I tried to challenge myself by picking designs that weren't contained some twists and turns. 





  Materials:

- 1/4" thick 24" x 48" Plywood. 

- Black acrylic paint

- Red acrylic shiny paint

- White acrylic paint

- Blue Glitter

- Gold Glitter

- Loctite professional glue

- 6' Candelabra cord set

- 40W E12 Lightbulb








  Conclusion:

     I'm very satisfied with the way my lamp turned out. Each face has a unique characteristic to it and the overall product emits light very well. It's a mix between my journey in ATEC and my passion for professional wrestling mixed in one.