Thursday, September 14, 2023

Grace Kang ATCM 3355 F23: Project 1 Castle-Tower

 

 
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Project Brief

                                                                                            Concept:

The concept that I was going for in this castle tower project is duality and vulnerability. The two towers intertwined represent the different emotions people feel when they open up to one another. On one hand, there is the tower with the skin on, like a shield protecting its interior from the outside world. However, right next to it is a similar tower with no skin and just the framework of the tower. You can see right through the model and the contrast between the two towers shows how we as people show two sides as well.

Process:

The process for this project was a long one for me as I have never taken a modeling class before of even worked on this type of software. It was quite difficult for me to follow along with the tutorials and figure out Rhino but in the end, I managed to make some sense of it. I designed my tower model by being inspired by my own life experience with being emotionally open and vulnerable. I first built the first tower with the skin on and realized that by making two intertwined towers, I could show contrast and comparison better.

Materials:

The materials I set up in the layers was plaster and metal. I really liked the glass effect however with my colors of cyan blue and green being similar to glass looking material. I think a metal or glass looking finish would create a more sophisticated and professional look to my model. 


3D Print Model:









Tuesday, September 12, 2023

ATCM 3355: Castle Tower - Skylar Fornfeist

 


Reference Image 


OrthoGraphic and Ghosted 

Dynamic Render View
Full-Scale Render View






Concept: My inspiration for this project was the Death Weapon Meister Academy from Soul Eater. While there aren’t many images of this building, I used the ones I did have to inspire my final composition. I had to keep the scale and printability of my design in mind while creating it. There were elements I left off because I knew it would be hard to translate to a 3D print. Even though I edited the design quite a bit I still feel as though to someone who knows the franchise it’d be recognizable. I knew the skulls were an element I wanted to keep, and I decided they would be great focal points. I also took inspiration from the looking roofs and their fluctuating structure. 


Process: My process for this was overall simple, but being new to Rhino it was much more complicated than anticipated. I thought that Rhino would be more similar to Maya, but that is not the case. After I made a few models in Rhino, I went ahead and began constructing my final model. I enjoyed working in Rhino and I’m excited to see just how powerful this program is. I used mostly primitives but tried to combine them in ways that made them look unique. I also used the polyline and curve tools to make the sad eyes of my skulls. I made use of the boolean tools as well. 


Materials: For the materials I chose a limited palette of greys, reds, and marble to make up my composition. I chose a concrete texture for the base of the model, and then an old brick texture for the towers. I used glass for the turrets and made the color red to keep with the palette. The roof is made of a terracotta texture and the ring is a painted material. For the skulls, I decided to use a marble texture. I think the skull texture elevates the design and look of the model.






Monday, September 11, 2023

Caleb Wang Project 1: Castle Tower

 
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Concept: The first thing that came to mind with a prompt for a tower was one famous in my home country, the Taipei 101. To me, the tower had the perfect mix of complexity while mostly being a simple design that wouldn't be too hard to recreate in Rhino. While I tried to experiment with Grasshopper to see if I could replicate it using that, I wasn't able to and ended up going the traditional modeling route.

Process: Rhino's 3D modeling software is unique from other 3D software and it was something I wasn't very familiar with. Luckily for me, Taipei 101 is mostly made up of repeating patterns, so I got to work designing a block that I could duplicate. After modeling out the upside-down trapezoid, I modeled out the finer details with some subtractive elements before duplicating it to form the middle of the tower. The base and the top used some more simple primitive shapes.

Materials: The original Taipei 101 has glass panels and steel borders and is known for its distinctive bluish-green tint. I had no trouble recreating a simple metal texture; however, the default glass texture in Keyshot was see-through and didn't fit what I needed. I wanted a material that had the reflective properties of glass but was opaque, so I went with the Paint texture as that gave me the surface I desired.



Amy Huang ATCM 3355 F23: Project 1 Castle-Tower

 

IMAGES

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 Image 3:

 Image 4:



Printed Tower:




BRIEF

 Concept:




    The first place my mind jumped to when introduced to this project brief was gothic architecture. Something sharp, looming and dark, but elegant and beautiful at the same time. I was torn between whether to do a gothic mansion or something more akin to a wizard's tower, but I eventually settled on the latter due to time constraints. I wanted it to look almost like a witch's hat, with a tall cylindrical roof, but also be simple and read well from a distance, since it's purpose is to be a chess piece.  

Process:

 

     I started out the project by searching for reference images. Gothic mansions, dark wizard towers, even minecraft builds. I found this image of a wizard's tower that matched my concept, and started building the base according to the base of this image. I started out by drawing circular curves. When the curves were to my satisfaction I would then go in and loft surfaces between them. For the upper portion of the base I copied and scaled the sides of the base and then connected them with the loft function. However, when I got to the top portion of the model, I was kind of dissatisfied with the overall silhouette of the tower. It wasn't reading as sharp or dangerous, and I didn't want to add any of the intricate riveting along the sides for fear of making the overall design too complicated (also I didn't know how lol). So instead, I started building a sort of pagoda structure. I used the polar array command to evenly space out supports around the center and then built the top of the tower off of the supports, so that it made sense architecturally. It also looks a lot more like a chess piece now in my opinion. If I become more adept with Rhino in the future I would like to come back and add some more detailing along the sides, maybe some trim or windows, something to make it feel more alive. 

Materials:

        All throughout the construction process I was thinking about what materials to use for the final structure. In the beginning stages of the process I was aiming for a more realistic stone tower look, almost like a mini that could be used for dnd. I was imagine a rough stone base and some sort of brick for the roof. However, as the size of the tower grew smaller and smaller, the more I wanted to lean into the whole chess piece feel. I wanted it to feel like it was part of an expensive chess set made out of gems and marble, fragile and delicate. So for the base of the chess piece I made it a polished red gem. For the upper portion of the chess piece, since that's the part that will be handled the most, it is made out of a polished black marble. The gem base refracts the black and gives it a beautiful glow that adds to the overall look of the tower.  

Daniel Morel ATCM 3355 F23: Project 1 Castle-Tower

 Concept:



                Being a native New Yorker, when I saw the project due date I got the idea in my head that I would design something to remind me of my hometown. Instead of going the memorial route because of 9/11, I decided instead to go the more uplifting route and design my own Statue of Liberty to invoke the symbolism of freedom, inspiration, and hope. Considering that our tower would only be 4” tall, and being new to Rhino, I thought it’d be best to not get too intricate with details and went for something that would look good small scale and get the idea/imagery across at a glance.



 

Process:



                I started this project as I do most, building a reference image library and sketching out ideas until I had something that fit. I also reviewed my notes and the tutorials to develop a list of tools and techniques I’d want to use to reinforce what I’ve learned in Rhino so far, along  with a few that would force me to go find some answers. With my notes and intention in hand, I got to building and landed at the design you see here.

 


Materials:

                Being new to this whole process this is one area where I was limited by what I know, we’re 3D printing these with plastic filament. Knowing that I figure I’ll use simple base colors and hand paint over top to add more details later. Blue and grey are not only common colors but the team colors for the NY Yankees as well so I decided I’d start there as another way to represent my hometown and complete my Tower of Liberty.


Finished Print Update:




Nibiru Panneflek-Cook ATCM 3355 F23: Project 1 Castle-Tower

Castle-Tower: Desktop Oasis

Concept

My interpretation of the castle project is a tiered fountain inspired by and modeled after desert oases' multiform exoteric and esoteric qualities. As such, this artifact is a micro-monument suitable for home and office spaces intended to function as an affective charging station.

Reference(s)

Desert Oasis

Tiered Fountain

Processes

I used a Grasshopper definition to create the central structure – an hourglass shape – by assigning the number of floors, defining the distance between them, and setting their rotation to evoke a sense of motion. The basin and pipes are amalgams of primitives that I mash-modeled in Rhinoceros 3D, while the trees and terrain are Sketchfab assets.

Deliverable(s)

Black Ghosted Image

Color Ghosted Image

Render w/2D Ortho

Render w/Details

Materials

The basin, fountain, and the water contained between the two are custom-made materials from my Rhino project; I used an image from the internet to develop the mud brick texture, while the rest are alterations of existing presets. In contrast, the ground and flora assets came with their own textures. Finally, I chose to print the centerpiece of this structure using a solid white PLA filament.

Printed Model

 


Rickie Jones ATCM 3355 F23: Week 4 Castle - Tower

 


Rendering 1

Concept:

Reference image of color scheme

Reference images of a missile silo


For my design I wanted to create a design inspired by a missile silo emerging from the ground. I choose the red and black color scheme to match the futuristic design of the missile itself. I decided to leave the inside of the missile to make the design more abstract and open to interpretation. 







Process:

Ghosted view of tower


For my process I utilized the grasshopper tower that we made in class as the main attraction for my model. The tower is slightly rotating to the right as the pipes climb the tower. Which looks unique. For the top and base of the tower I utilized pyramids to add a sharp contrast to the overall soft and rounded parts of the design. Lastly I added a base to the tower using primitive shapes. But also by using curve extrusions to me the missile silo doors and the rings surrounding the silo. 



Materials:

Rendering 2 plus orthographic


3D printed castle tower


3D printed castle tower perspective view


For my materials I decided to emphasis the abstract nature of the tower by using bright and reflective paint materials on the object. I went with a black color scheme with red to contrast and focus attention to the tower itself. While using dull colors like black and gray to accent the black but not take away. 

Overall I am satisfied with my design. Although there are other things that I may want to add, I appreciate the simplistic and clean look of my tower. I also enjoy that the tower manages to look like something but also nothing recognizable at the same time.


After Critique:

During my critique, It was pointed out that I need to add an artic/ ghosted view with a ground plane or shaded. 
Also That I change the gem material pieces so that they are more visible. 
Here are the shots where I have made these changes. 

Rendering 1 with changed materials


Rendering 2 with changed materials

Rendering 3 depicting an environment

Rendering 4 with artic and shadow ground plane

Rendering 5 with better view of ground plane












Ketsamone Thanoulith ATCM 3355.001: Week 4 Castle

 The Concept

I was inspired by the pagoda-style architecture that was commonly seen in the Edo and Feudal eras in Japan. My main sources of inspiration were castles such as Osaka Castle and Himeji Castle in Hyojo. I was also drawn to the tower structures. 



Processes

I wanted to create a sturdy base to hold up to roofs and other small details. I made railings and wooden beams along all sides of the castle. For the roof, I used simple primitives such as pyramids and added curves to emulate the structure of a pagoda. I also created other custom shapes such as triangular prisms for the roof. 

I faced the most difficulty trying to make elongated curves and smaller details. For details such as windows and roofs, I used simple shapes. I made three towers with truncated pyramids to add depth to the piece. 


Layers

Ghosted

Orthographic, Top and Front

Rendered

Materials
I have not considered any specific materials, just colored plastic. 

Changes after Critique

Rendered

Orthographic

ghosted

Groups, shaded