Wednesday, September 30, 2015

Blake Kostroun, Week 4 Torso Sculpt WIP


For this print, I thought of the idea of making some sort of body sculpture. When I think of sculpts of humans, I immediately picture marble sculptures. It fascinates me that you can turn a block of rock into an elegant sculpture using subtractive manufacturing. I cannot imagine taking away material to create a model, I'm so used to an additive process.

I created this sculpture in Zbrush, starting with a lowpoly sphere. I pushed and pulled the ball, getting the base form down. I increase my vert count slowly using dynamesh only when needed. Once satisfied with my model, I turned off symmetry and started twisting the hips and body.

Next is to make it even more asymmetrical, I plan to have one of the arms stretching up to give the model a more dynamic pose.

Amanda Marder: Week 5 Laser Cut Fabric Trial 2

Too impatient to wait till tomorrow for an iron HOWEVER I am running into a snag issue.  The material of women's cotton fitted shirts stretch like crazy.  They also pucker enough after being cut due to having a piece of cardboard inside of the shirt, creates minimal but enough stretch.

I may have to consider using a type of adhesive on the under side of the material and attach it temporarily to cardboard for the cutting process.  

For this material I did take into consideration for the lack of thickness so I adjusted my settings accordingly but I possible may have made the power setting too weak which may have increased my snag issue.





Another thing I did not take into consideration in regards to the stretch of the material, the pattern will stretch overtime!!!!  Putting the shirt on and taking it off just once has already created a decent amount of stretch within the material.

Amanda Marder: Week 5 Laser Cut Fabric Trial 1

Step one for next time: iron the fabric!

Anyways, here is my first attempt at laser cutting fabric.  

Here's the pattern I used for the fabric cut:




First try! I am pretty content with my settings that I concluded based on some research based on leather:

  


Um.....so if there was a way to describe 2D having under cuts...this is what would happen. The tight cuts made to create the legs leaves very thin pieces of fabric so hang and not stay in place.  Possible if this was a fitted shirt I could get away with some types of these cuts but not really.



 Monsters in my belly.



Overall it looks like my shirt was caught in a unique shredder.  Time to try out some other patterns.  I do not intend to use this technique to just alter pre-existing clothing.  To be continued!

Amanda Marder: Week5 Laser Cut Product Samples

So once I created several patterns for living joints I wanted to integrate mechanisms and start creating products.  I did a trial cut in cardboard to see how pieces assemble and guesstimate how they will behave once cut in wood.

Box with window:


 Business card box combining living joints with a sliding latch:



Wine Box with light engraving:




Monday, September 28, 2015

Simon Fields Week 4 3d Print Progress






  • Description: I love the fact that we were given free reign on what we wanted to make for our 3d Print Project. I thought of making some sort of cool back scratch-er of some sort, because I honestly been needing to have one for myself! I also like sci-fi and robots, so I decided to make a robot arm type for this project.   
  • Modeling techniques: I mainly used to Maya to create the Robot arm because I am most familiar with using it. Usually I have an image plane to help guide me as I model but I only went by the sketch I had in my notebook. I made use of extruding and appending polygons for a lot of this model. I moved the arm afterwards into Rhino so I can separate the layers better and for when I re-size the model for print.
  • Choices made: For the material in Keyshot I used mainly metals to emphasize the concept of a Robot arm. I used aluminum and chromes for this. For the lighting I wanted to show differences in contrast of the model when the lighting is dark versus the lighting being bright.

Saturday, September 26, 2015

Victoria Tran: Week 4 - Baby Zergling 3D Print Model





  • Description: The model is a mash up between Kog'maw from League of Legends and the zergling from Carbot Animations. I was inspired by Jonathan Burton's (@CarbotAnimation) simplified version of a zergling in his Star Crafts animation. However, to give more ferocity to the character, I shaped the model with Riot's newest figure of Kog'maw in mind.  
  • Modeling technique(s): I started with a sphere, rebuilt it with at least 30 point counts, turned points on, then continuously pulled points around until I get the shape I wanted. For the eyes, wings and spikes of the tail, I utilized mirror while keeping osnap on to get a symmetrical positioning. The color separation of the fangs and the inside of the bottom mouth were created with a free-form curve and a split command. 
  • Choice(s) made in Keyshot: All of the materials, other than the eyes, are plastic rough or soft coloring. I chose a purple body to match with the coloring of Burton's zergling. But to have this "baby" zergling stand out more, I chose the eyes to be metallic blue instead of black. The plastic look helps me envision what it will look like as a mass produced miniature figure.  

Friday, September 25, 2015

Vincent Lo: Week 4 Redo "Struggling with Silence"





Being silent is part of who I am, but sometimes I think it’s a barrier that I struggle with at times. This struggle is what I wanted to capture in my model. Looking inwards is what inspired this model.

I sculpted the head in Zbrush. I decided to add Asian features to capture part of myself in the model. In addition, I used the Flatten tool to chop away pieces of the head to represent the losses that occur when my silence takes over. Sometimes I reflect on times I remained quiet and the regrets just eat away at me. I modeled the zipper in Maya because it was a hard surface object. The zipper represents my struggle to open my mouth at times.


I used the skin material for the face as it showcases my head sculpt in a realistic manner. The zipper has a metallic material to make it stand out against the soft subsurface material of the head. The zipper is supposed to be a focal point, so the contrast of materials helps that component stand out.

Thursday, September 24, 2015

Julio Romero: Week 4 Printable Models









For my printed objects I wanted to create semi-complex shapes, so I decided to make a simple Menger sponge. I created the inverse of it as well, and also made small "holders" to put them on for display. When I was in high school, I tried to make a Menger sponge out of aluminum, but it didn't come out as well as I had hoped, so this will be sort of like my second attempt.

In Keyshot I decided to use a simple aluminum material as a nod to my previous attempt at making a Menger sponge. I lowered the specularity on it so that it looked only slightly polished, instead of being overly reflective. I used aluminum for all of the pieces instead of using differernt materials so that they all had a uniform look and so that none of them stood out more than the rest.

When I was modeling them in Rhino, I started out with a 3 inch cube, which I then cut by creating a box that was 1x1x3 inches, rotating and copying it twice in the two remaining axes, and then using a boolean operation. I scaled down the cube by 1/3 because I wanted it to keep it small, and I then created the inverse by boolean unioning the 3 boxes I used to cut the original cube. For the holders I created truncated pyramids (one with 3 sides and the other with 4), and then I deleted the bottom faces. Then I extruded the top faces downward and created a new bottom by connecting the edges of the bottom with the edges of the extrusion

The printed models were smaller than I expected because I didn't realize how small a 1-inch cube looked, but I was still pretty happy with how they came out. I did, however, forget that I had filleted all of the edges, and I didn't consider that I would make the holes too small to fit my inverse in.

Wednesday, September 23, 2015

Amanda Marder: Week4 Living Joints Experiment

 Getting prepared for a sample of living joints to sample out on the laser cutter.



 Sometimes it's hard for me to imagine something in a 2D format so printing in cardboard allowed me to play with the material physically and get a feel for it.  For this pattern I needed to add an extra section in order for it to be four sides.  I also need to reduce the length of the joinery walls, they are double of the other panels creating an obtuse triangle.
  I made some adjustments to my files to make them function a little bit better.
  I added an extra panel and reduced joinery walls so now it forms a square versus a fat triangle. 
 For the stand, I had issues getting the stand to mount up correctly so I tried to rectify the issue by broadening the base.
I thought I was ready to try out wood.  Wrong.  We only had boards that were fairly warped, I thought I would rig it to "make it work".  Nope.
  The laser cutter ended up cutting at angles and making sections too small and mauling everything.
However my stand worked!  I still want to re-work the pattern though, some of the off cuts are a bit too thin for it to be functional.  Also the area where the object is supposed to sit in the stand, there is too much area so I'll reduce the pattern.