Wednesday, December 14, 2022

 Prosthetic Accessory


















        My prosthetic accessory is a Kevlar hood reinforced with an acrylic faceplate. My original intention was to design a more ridged, helmet-like accessory. Unfortunately, my model seemed to "soften" during the process of patching polysurfaces from curves. I do, however, think this new soft appearance truly comes into it's own when an appropriate material is applied to it, hence the conversion from metal to Kevlar. My original concept included an inner fastening to cushion and insulate the wearer from the hard metal shell. This underlying structure has been preserved in the transition to Kevlar to secure the acrylic plate in a fixed orientation to the wearers face while also evenly distributing its weight.


I thought that I would include one of my previous designs that was scrapped due to issues in the patching process due to curves failing to intersect. It is a light-weight accessory consisting of a sleeve and glove.  





        I wont lie, I am disappointed that I wasn't able to fully realize my original concept for the helmet. I believe that I need to practice more with drawing the outlining curves that serve to fill out the initial shape of the model, as it was the errors I made in this step that led to the patching difficulties that I experienced later, in both the sleeve and the helmet. I plan to continue to practice similar 3D modeling exercises so that one day I can return to both these designs and see to their full realization.

Saturday, December 10, 2022

Austen Sartain: Prosthetics

Reference:

My inspiration came from Oni masks I've seen all over the internet. There are a huge variety of them ranging from handmade to 3D printed. I thought I'd give it a go and try to create one myself Intent: I wanted to create a mask that is modeled so that its shape and contours conform to that of person wearing it. (ie. it would be modeled to fit the wearer). It is completely aesthetic and has no real means of utility at the stage it is currently at, however that is what it was designed for anyway. Simply put, I wanted the mask to look cool. 



  Modeling:

A majority of the modeling was done using projected curves to insure that the mask matched the contours of the model. This also allows the mask to keep a shape resembling part of a face.It took a lot of tries to create the surfaces properly. One of the strategies I tried was to project a curve that essentially made a circle around the models mouth nose and chin. Then I proejected a bunch of vertical curves inside the circle so that I could create the surfaces a section at a time to make sure I preserved as much of the facial contours as possible. The fangs were just a matter of creating a curve, revolving it, then bending them. The normal teeth were created by rebuilding a bunch of spheres so that they had a ton of control points, then sizing them into thin rectangular prisms. After that, it was just a matter of moving different control points to add extra character.
Materials: 

 For my model, the materials were a very obvious choice. Most masks you find on the internet are made of some type of plastic, regardless of being 3D printed or not. The straps of course would be a type of fabric. I could have made the mask metal, however, in reality it would have made the mask needlessly heavy.

Thursday, December 8, 2022

Jonathan Conde Extra Credit- Skateboard

Inspiration: For my skateboard project, I wanted to present something that I like, and I chose my pet Corgi. However, it will be really complex to use visuals, so I wanted to do a word. Having a word carved into a skateboard would look really bland, so I decided to do the Chinese word for 'Corgi'.


Modeling: The first thing I did was make a thin, long, cube with half circles on the side for the deck. I then made some adjustments to make it have a skateboard shape such as the nose and tail. For the 3 Chinese characters, I copied the translation and used the text feature. I added circles to make that side of the skateboard more interesting to look at. Finally, I added the grip tape by copying and pasting the top part of the deck. 


Rendering: I mostly used wood textures with different colors for the skateboard. The deck has a light wood color while the Chinese characters and circles around them have darker wood colors. The grip tape is made out of asphalt texture. 




 

Wednesday, December 7, 2022

Jonathan Conde Prosthetics Projet

Inspiration: For this project, I made military-style tactical goggles. I  got inspiration from looking at military equipment and the goggles they use. This deals with a lot of small and complex shapes with details on them, such as a camera, radio transmission, and buttons.

 


Modeling: I used the male head model that was provided to get the correct size and shape of the goggles. This model was made out of cylinders for the eye part. For the strap, I just used a narrow cube and extrude it around the head. For the radio transmission part of the goggles, it is made up of simple shapes. The antenna part is made out of a small cylinder that has been extruded and the buttons are just simple shapes. 




Rendering: The color choices are just simple. I picked dark and gray colors for most parts of the goggles, while I picked green for the goggle lens. 



Monday, December 5, 2022

Maria Quintanilla Prosthetic

 Design Intent

I wanted to create a design that reflected both utility and style. Incorporating both artistry and functionality was an interesting process that took up several pages worth of sketches. I was mainly inspired by the suspension in a car for the main support of the prosthetic and I wanted to display it in a way that added to the composition. 

Modeling Techniques

The main shape of the prosthetic was established by using curves and creating a solid form from that network. Although I did not use that part of the process in the final, it was very helpful in setting up the shape for adding detail. My favorite part of the piece are the cut out designs in the middle. I created those by making curves, projecting them onto the model, and trimming the excess. The contrast between the solidity of the foot and the lightness of the leg fit perfectly with my design intent.





Material Choices

I chose to use different metals as well as plastics for the purpose of durability. The only part which was chosen for an artistic purpose was the middle section with the cut out design. I chose a shinier and lighter colored metal for this reason. The colors are cool tones of gray and blue to enhance the shiny nature of the metal. It also contrasts well with the inner tube which is also a part of the design I wanted to be on display. Plastic or rubber for the sole would work the same way as a shoe. I chose a dull metal for the foot portion of the prosthetic to accentuate the contrast between the heaviness of the foot and the lightness of the calf section. 






Maria Quintanilla Parametric Lamp

 Design Intent

The process for creating this project was unlike anything I had tried before, and as with all other projects for this class, I wanted to push myself to create something interesting. The horizontal layering made me think of a display shelf. Because of the scale of the lamp, I thought this would be a perfect project to display small figures and works of art.

Final Product

Unfortunately I was not able to create the final product, but this is a good opportunity to reconsider different design aspects and apply my design intent in a more effective way. 

I remodeled the base of the lamp to fit the circular design. The bottom supports were also adjusted to consider the weight distribution of the lamp as well as to create lift in the overall design. For future reference, I think less slices would create a more open space for display. The overall shape is symmetrical and simple enough that less slices would not take away too much from the beauty of the lamp itself.



I believe this project would look great as is, although there is potential for creating different thematics using color. The circular shaping of the inner rings could also allow for strips of LED lights on the inside, further adding to the theme. 


Brittany Han: Skateboard Extra Credit

 Inspiration:

        I wanted to do something with a cool design for the skateboard. My mind immediately whet to traditional Koi Fish Tattoos. I have always thought they looked awesome and I think having a koi fish shredding down a half pipe would look sick.

    



Modeling:

        I started modeling by making the initial curve of the skateboard. I then closed this curve and extruded it out into the needed width. I boolean differenced of the corners to make the deck look more like the moderne style board decks. I found a cool koi design online and added some water to the edges to get the effect I wanted.




Render:


    Knowing that the skateboard would be wood I moved my model into Keyshot. I used the fine grain wood texture on the board part if the model. For the engraved part I left it a plastic black so its easily seen on the render model.





Owen Chou - Prosthetic Model

 Inspiration

My main inspiration for this project came from a diamond ring.

Modeling Techniques

I used the curve tool to draw out the shape of the ring and the gem. Then I used the extrusion tool and made many adjustments to the smoothness of the ring. Modeling the gem was the most challenging part because it had many polygons. I wasn't exactly sure on how to model it so I ended up following a youtube tutorial.








Rendering Materials

For the ring, I used a metal material and for the gem, I used the gem material rhino to create that transparency effect. I was really satisfied with the way how it turned out.




Brittany Han: MakerCase Lamp

 Inspiration:

    I honestly didn't have much of an idea for a while on this project. I knew I wanted to make something DnD themed but wasn't sure what so I looked at a few images online and found some dice towers. These are what inspired this lamp as well as shadowboxes of various themes. 







Modeling:

    I started by making the designs using the curve tools within the allotted space of the box given to me. Once that was completed I copied them to another layer and extruded them. I caped these new extruded surfaces and moved the together until they form the desired box shape.






Rendering and Printing:

    I took the finished 3D model and imported it into Keyshot. Knowing I would want this to be wood I used one of the presets to make the render look as though it was made of wood. Though the dragons eye didn't stay, I was very impressed with how this lamp turned out and very proud of the accomplishment this being my first time laser printing anything.
 
Render Front

Render Back

Light Off





Light On





Designs on the Wall