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Ghosted |
Concept: I got my inspiration from a castle I designed for a DnD game and partially from the amount of spikes on the
castle in Legend of Zelda (as shown below). It is meant for a lavish and rich evil ruler. He has armies at his command an the authorities on his payroll.
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Layered |
Techniques: I quickly decided that spikes were the way to go. Everybody loves spikes, so I played around with different heights. At first Most of the spires were on the same level, this made it super bland looking. I added varies sizes to give it a menacing look. This should be the final fight in a campaign and should force the players to be in close quarters with the enemy. I packed the towers close together to give it an overwhelming feeling once inside.I would create one whole tower and copy it to make it even with others.
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Establishing shot |
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Pedestrian view |
Materials: I really wanted to show how rich this enemy was so I stayed away from plastics and wood. I had problems with very reflective surfaces because they made the towers blend into the floor. I went with marble, porcelain, and metal to give it a luxurious feel.
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