Wednesday, December 10, 2014

Shelandy Ting and Christopher Chambers: Chess Piece

The theme of this group project is to make a piece in the chess board game.  We agreed on the theme of  implementing the rook.  Chris got some initial inspiration form the Minimum game which also uses low poly expression for visualizing its game objects. 


Based on the image of the tower that people have been familiar to the impression of rook, we decide to have some modern interpretation of those meanings behind the image of rook people often associate with, such as stability, zigzag shape of the battlement. 

We use Rhino to construct the solids and use Boolean difference to cut out the negative space we want, use command "arraypolar" to place them into four corners "and then manipulate the corners of the top by manually editing the control points.



After that, we use Pepakura to unfold the 3D models into 2D surfaces with gluing tab.  Most of tabs are sized 15mm, but few of surfaces are tiny so we adjust their tab heights into 10mm.


The default cutting of Pepakura will generate some strange results.  It takes quite some manual effort to maker it right, by adding some pre-defined cutting line to assist Pepakura to make the right decisionAfter the cleaning up and the editing of the layout, we end up with two 24"x48" sheets to print.


I choose using White Marble to render the bird view in Keyshot, as shown below



and I use Reflective Red Glass to render the worm eye view 

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Adding the shot of the finished cardboard construction




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