Sunday, December 14, 2014

The-Phong "James" Pham, Michelle Villarmarin, Ryan Whorton : Pepakura Chess Piece

We chose a knight and a pawn for our pepakura assignment. We though the horse head of the knight piece would make for an interesting shape, and we thought the pawn could create the lowest poly count. We thought that the juxtaposition of pushing one piece to the 200 poly limit next to a piece where we tried to use a few polygons as possible would be interesting.

We split the build in building the base and the head separately and the pawn was simple enough for one person. We did simply polygonal modeling. Working on one half and mirroring the other half for symmetry. For the ears of the horse we did a boolean union and used the interactive split tool to clean up the mesh.

For the materials we chose a black finish. We felt the sleek look would compliment the low poly designs, giving it a more sophisticated feel.

We looked at sculpts of horses for inspiration
http://www.fly-by-night.net/horsehead.html
















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