We split the build in building the base and the head separately and the pawn was simple enough for one person. We did simply polygonal modeling. Working on one half and mirroring the other half for symmetry. For the ears of the horse we did a boolean union and used the interactive split tool to clean up the mesh.
For the materials we chose a black finish. We felt the sleek look would compliment the low poly designs, giving it a more sophisticated feel.
For the materials we chose a black finish. We felt the sleek look would compliment the low poly designs, giving it a more sophisticated feel.
We looked at sculpts of horses for inspiration
http://www.fly-by-night.net/horsehead.html
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