Thursday, December 18, 2014

Pictures!

Here are a bunch of photos from the final review.  Sorry if I missed anyone's work!

(Pics below the fold!)


Monday, December 15, 2014

Ed Whetstone: Project 4, Modular Slots (Sharks and Minnows)

This post has all updates for Project 5, Modular Slots.

See all posts below the fold!


Oscar Sanchez Project 7: Polyhedron

This week we're dabbling in a little origami, just to get a small intro into importing ai designs into rhino.


We then sent the file to be laser printed then proceeded to fold the form using glue to hold the folds together.


 
This was very fun to put together and look forward to putting the second one together soon.

Michelle Villamarin - Week 13 Project 7 Geometric unfolding

For this I really liked the overall shape of the object, kind of reminded my of a christmas ornament.


It took more time than I originally though but I really learned a lot from this one.




Sean Johnson/Blake Philley: Final Knight Chess Piece



We decided to pick the Knight for our piece, but instead of the traditional Horse head we decided to make our piece a bit more literal and make a knight's helm. The original form was made in Maya using planer modeling, then transferred into Rhino for proper scaling. Once we were happy with the size we brought it into Pepakura and unfolded it. We ran into a small snag once it was printed but all it really did was slow us down a bit. 


We put a scratched metal texture on our model in Keyshot since we both thought it would be cool to make an even bigger statue made of actual steel. It also made a lot of sense considering it's a piece of armor. putting a metal texture on it wasn't too insane as far as our ideas usually go.


The End result was two separate pieces, the helm itself and a base for it to rest on. We took this picture just to be silly, but we both ended up liking the idea of being able to wear the over-sized helmet so we cut off the tabs that were intended to fuse the pieces and left the helm wearable. We're both pleased with how it turned out and ended up having a good time working on it, even with the crunch time. 

Shelandy Ting: Serial Slice

The original idea is to make the serial slice of the whole piece of my 3D print design work "I meant it", to see how far the abstract expression of slicing can deliver different but interesting look of those 3D text sculpture.   However, because the huge amount of cut-out of the design, I have to compromise to do only one letter  among them.  I chose the "a" with the cut-out light channel of letter "e."  It would be very boring if I cut in the direction of Z or Y or Z axis.  So I decided to make it 45 degree to make a zigzag texture of its facets.


However, I did not realize the trouble I could encounter using this special cut angle, with the physical limitation of no more than and using .25"core and the maximal size of 3D model.  The available surface on each curve for placing the referenced core is too small.  I can hardly place them, not to mentioning that I have to put at least two cores inside each piece.  No matter how I move, there are always a piece that it will have a core for referring other piece crossing over its outline.  I spend a month to figure out how to make this work:
I have to find the exact core position first with the extruding height, then redo the slicing again with the appropriate core location and angle.  This is hard because I've rotate the plane of bird's eye view for 45 degree in two axis.  It is now difficult to move things which  have a same setting of displacements and angles.  Once I have the curves located in  the right angle and location, I make them become surfaces by using "planerCurve."  Then I use the intersection of the core and the planerCurve to generate the 'estimated' inner cut curves, by applying "curve from object" -> "intersection".



The reason I said 'estimated' curves is because it is not necessary the case: since the available top surface top for each block is so tiny, some core for registering other slice will be likely intersecting the contour.  As mater of fact, since the purpose of the cores is for referencing the orientation of a slice and lot of the edge of slice contour is composed of straight line segments, if we see a round edge cut through a straight line, we know it is the cutting residue of the core shape.  I make sure that each piece having at least two cores, yet keeping the number of cores to be minimal.  It took a long time to figure it out the best deployment of cores.  Once I got those contours, I group them and use the script to make the label, and manually clean it up because the slicing labeling script does not perform well in this case.



I make two keyshot rendering to simulate the martial I like to use.  I do think of use foam with sand splatting.  So the first one use I use marble texture to render it,



The second one use  red reflective glass with a background, to see how it looks alike to be a large scaled installation







Michelle Villamarin- Week 11-12 Project 6 "Le Lamp"

While making this i was thinking really simply, "why not a building" so I based it off of an ordinary sky scraper. Though it's simple i thought it would be really cool to make a lamp that could basically fit in in any room.


For the shape I basically just created a square, elongated it and made a boolean difference with another square.



Key shot:


I really liked the simple straight forward shape and feel of this. Im thinking it would go well in an office someplace.

Sean Johnson: Week 13 Geometric Unfolding

Well, you said all we needed for this post was a picture of the end result sooooo...yeah. Here ya go.

Michelle Villamarin - Week 10 Project 5 Waffles "Bunny!"

It took me awhile to think of what i wanted to do for this project  I looked thorough the internet to see some reference images of what other people had done when i remember how some people surprisingly call there pet bunnies "Waffles". So i decided to make a bunny.

 I thought the overall shape resembled ovals so when i went on to Rhino, i simply messed with the shapes of the spheres and did a combine Boolean and made a general shape of a bunny.

It kinda looks like a bunny right?

I was surprisingly happy with the way it turned out, I must say I like it more that the ghosted version 
for sure.

Key shot:


If it was on a desk i would hope it would look like this.



Sean Johnson: Week 12 Lamp


Of the five prototypes I made, I liked this gear shaped one the most. It had a good solid look to it and I liked the radial symmetry it had. Just in case you haven't noticed yet....I really like symmetry.As for what made me come up with the prototype in the first place, I was actually fixing my dad's watch for him and All the gears just looked really nice. I've always liked machinery with visible gears and pistons so I figured why not make a lamp that was a big 'ol gear?

The shape started out in Maya where I extruded some of the faces on a cylinder to make the outter form. Then I took that and brought it into Rhino and booleaned a hole through it. After that I used the pipe method we talked about in class to end up with the image above..


I picked a wood grain texture because once again I was going to be using hardboard for the final result. I actually would like to make my lamp out of actual wood but that isn't really an option right now so hardboard it is.

Sean Johnson: Week 10 Waffle


I wanted to make something that just had a nice clean look to it. Something with a good flow to it, and not too complex. I wanted a good amount of space between the ribs so that it didn't look too packed together either. I ended up with a smooth wave-like design that I really like. I plan on hanging it on a wall and using the chambers like little shelves for various stones and crystals.

The building process was pretty straightforward. I extruded a plane and used the contour command along the plane's original axis to get the basic ribs. The scripts for cutting the ribs actually worked perfectly and I didn't even need to clean up any of the edges afterwards.  

Going off my concept of keeping it simple, I picked a flat even material with a low specularity, and since I knew I was going to be making the real waffle out of hardboard I went with a light brown color.

Michelle Villamarin - Week 9 Project 4 slots

When I was thinking of an overall design to start with I couldn't help but think satellite.

So when I started to design it I thought outer space but i didn't want the general boring square shapes. It took a bit of time to create something I approved of but this is how it went ;(right to left) satellites, alien, droid. I wanted to make them all look completely different but somehow still fit together in context. It's a strange combination but I really liked how it turned out. Overall I made the shapes using a circle triangles and simple lines that where exact when i used the near and Osnap tools.



If I could structure them, I would like to make a ship type design, that way it would fit in with the overall theme.



Sean Johnson: Week 9 Slots


I approach this project with to intention of making a set of slots that I might be able to give my kids, should I have any down the road. That said, I didn't want any particularly sharp edges and I wanted to make sure I had plenty of small connector pieces as well.

I wanted to have a large variety of different pieces, and each of them to have at least some kind of symmetry. Each of the pieces was made using a series of curve booleans. I made sure to fillet all of the sharp edges and used polar arrays to arrage the slots on the ends of pieces.


Chun-Yi Wu: Assignment 6 Geometric Unfold

On this assignment I choose to make a Rhombicosidodecahedron
since this assignment is just for practice of our final assignment pepakura, I'm not going to make my self hard to make it out but still I did it in Adobe Illustrator and and export to Rhino 
And this is my lay out of this assignment

Philip Barker Assignment 7: Geometric Unfolding


Edgar Cortez: Week 10 Planar Waffle

 
My inspiration for this project is the spiked ball at the end of a chained mace. From the photos you can tell that I used a sphere as the base shape and arrayed pyramids around the ball in a uniform fashion.
 
I decided to have the intersections at the middle of the object where both planes meet to see both planes very easily from each side of the object. I tried to invert the pyramids and Boolean difference them to have cuts that go inside the sphere but the scripts kept messing up and this worked better.
 
 
 
Final Renderings

 


Edgar Cortez: Week 13-14 Geometric Unfolding


I decided to try my hand at making the Great Dodecahedron for the geometric unfolding.
Again it is another model with my theme of pyramids and triangles. 



Edgar Cortez: Weeks 11 Waffle Lamp

Most of my inspiration for most of my assignments are or pyramids or triangles and I decided to continue with the them but this pyramid has 5 sides to it. Pyramids are very stable and that is essential for a table lamp. The pyramid has a truncated cone that I Boolean Differenced to provide space for the light bulb.
 
 
 
 
 
Final rendered in clear plastic