Showing posts with label JamesPham. Show all posts
Showing posts with label JamesPham. Show all posts

Sunday, December 14, 2014

The-Phong "James" Pham, Michelle Villarmarin, Ryan Whorton : Pepakura Chess Piece

We chose a knight and a pawn for our pepakura assignment. We though the horse head of the knight piece would make for an interesting shape, and we thought the pawn could create the lowest poly count. We thought that the juxtaposition of pushing one piece to the 200 poly limit next to a piece where we tried to use a few polygons as possible would be interesting.

We split the build in building the base and the head separately and the pawn was simple enough for one person. We did simply polygonal modeling. Working on one half and mirroring the other half for symmetry. For the ears of the horse we did a boolean union and used the interactive split tool to clean up the mesh.

For the materials we chose a black finish. We felt the sleek look would compliment the low poly designs, giving it a more sophisticated feel.

We looked at sculpts of horses for inspiration
http://www.fly-by-night.net/horsehead.html
















Monday, November 17, 2014

The-Phong "James" Pham: Week 11 Waffle Lamp

                I created rectangle shapes and use the BooleanUnion command to connect them.  I also used the BooleanDifference command to remove chunks from the object. I then used a cylinder to cut out the inside of the lamp. I used the Section command to make the x and y planes. I had difficulty with the pipes not snapping where I wanted to, so I used the CutMyRibs script. After using the MassiveUnroll script I had to use the explode and extend command on some curves to fix some of the bugs that the CutMyRibs script can cause. Then I organized the layers for the laser cutter.  

                My inspiration came from memories of my father's old work place, when he was an engineer working at Ericsson. My memory was that the building was very geometric, so I looked up cubic architecture. The waffle looked matched well with their logo,

                I chose a blue anodized brushed aluminum and a white plastic for my rendering, the colors of the Ericsson company. I couldn't quite figure out how to create the lighting for the keyshot rendering nor did I really know how to include the 2D laser cutting curves into the rendering.












Sunday, November 2, 2014

The-Phong "James" Pham: Week 10 Waffles

 I kept having an error when proceeding to the massive unroll step. I assumed it might have been because I did something wrong with the model, so I tried again with a simple cube but still came across the same error. I would then try to do it manually, but I couldn't get rid of the surfaces and organize only the curves for the laser cutter. I am hoping the issue is just with my computer at home, and I will try it again on campus.




I figured out the issue, I had forgot to place the curves on another layer.




I referenced my own work for this this assignment, I looked at my flashlight assignment and wanted to emulate a similar structure. I created a cylinder and the created rectangular prisms to use the booleandifference command to cut out shapes out of the cylinder. I then used the section tool instead of the contour tool because the contour tool would sometimes line it up in such away were curves would overlap and cause problems later on with the planar curve tool. So I used the section tool to avoid that, and also give it more variation. 



For the keyshot rendering I was looking around campus and I liked the geometric shapes and cool colors presented in some of the buildings. I went for a brushed aluminium and a blue finished aluminum look. 





Monday, October 27, 2014

The-Phong "James" Pham: Slots







For my design inspiration I kept skeletons in mind. When using the modular pieces in class I noticed that I wanted to use smaller pieces to have more control of my building. This made me think of the bones in my hand. There are many little intricate bones that allow the hand to take many shapes. So I made smaller pieces in hopes that I could have more control and sharper details when building a structure from the modular pieces.
A friend of mine had an extra wood board sitting in his garage, I asked him if could have a 48 by 24 inch chunk of it. He obliged and cut it for me but it came out a little wonky, I hope it won't be an issue for the laser cutter.
I worked with my grid in millimeters, for simplicity sake. I measured by wood board to be about 4 mm thick, so on the grid, I used had a major grid line every 4 mm. I figured that this way would make the creating the pieces easier for me.

Since the grid was set up the way it was it was easy for me to make the shapes I needed with just using the rectangle tool and the curve boolean. I would just overlay the rectangles and use the curve boolean to combine them. I did use the array pole for the circular pieces, I also mirrored at areas that made it convenient. 

Monday, October 6, 2014

The-Phong "James" Pham: Project 3: Serial Form

For the serial form project I used the flashlight sleeve. For simplicity's sake I created a cylinder and placed it inside the sleeve than used a boolean union command to make for easy slices. Other than that I followed the procedure to prepare a model for serial slicing. 

For the keyshot render, I was thinking of a wooden tower or structure of some kind that what have layer interchanged with different woods to create a dual tone look.  I felt the idea came from furniture and other wood works that would feature laminated wood with alternating stains of wood; an example is pictured below and also in the following link. http://www.custommade.com/laminated-wooden-bowls/by/livingforestdesigns/











Tuesday, September 30, 2014

The-Phong "James" Pham: Project 2: Flashlight Sleeve

For my design I kept the cost in mind. So I wanted to think of ways to make it look interesting while taking away as much material as I could. With the flashlight project, light sabers from Star Wars came to mind, but I went with am astro droid inspired design with a clone/storm trooper scheme for the keyshot render.

The main technique I used was boolean difference. I would create objects and intersect them with the sleeve to get the shapes that I wanted to cut out of it.