Monday, March 28, 2016

Christopher Clark: "Chest" Serial Slices


Concept- For this models concept, I designed something with the idea that the end product would be a still solid. With this in mind, I designed this chest to create a feeling of unattainability. The chest cannot be opened so it gives an uncomfortable feeling of an impossible goal, especially for those with a completionist nature.


Modeling Techniques- This was modeled using the usual booleans, fillets, and sweeps. A countour command was then used to get the the vertical slices of the outline. The outlines were than arranged into a few bounding boxes for laser cutting.


Materials-For the render, I tried to create a realistic rendition of a chest. I used a wood and leather texture for the chest and straps, and differing metals for the keyhole and handle. Gems were used for the spheres and titanitum for their bases.




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