Modeling: I modeled this in maya. I used references for the head shape but not for the proportion of the head to the shoulders. Looking back on that I might have looked at a reference prior to distorting the form so that it was still in the context of proportionate until I distorted it.
Material: The material Black Glass in Keyshot would be ideal for the finished product but I will have to experiment on how to make this out of a more dense material such as two way glass. I like the finished form. I have a better understand as to how a 3D form on the computer will translate in real life. When I reproduce this again I'm going to make slight adjustments to the form. I also think that the model would be better if it was made out of card stock. The complex form gets slightly distorted when try to fit the thick flaps together in the form. There is also a slight distortion where ever there is torque in the form around areas such as the neck. I enjoy the look of this piece in all quads so I don't think making the neck into triangles will be how I solves this problem and perhaps it will be easier when I use card stock.
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