Sunday, November 28, 2021

Ammer Abdulkadir week#12 Pepekura final project

 





Concept: The concept of the  design is the following; a deer  head like creature with slender  body of a squid. This creature has no  legs  and the tails are also prehensile like trunk of an elephant. 







Process: 

The head of my creature was created on a mobile 3d modeling program called nomad after which I used a program called blender to add or modify the detail of the head. The next step was to create a body for the creature. The neck was created in the rhino program using cylinder command. The second command that was implemented was the bend command. The command that was used was called stretch. The body was made using a combination of a ellipse, stretch, and scale. The tentacles were made using the tube command and the bend command. The mirror command was used to mirror the arms to the other half.







Materials: 
 In the keyshot the material that was chose was material   human skin with  the 
 light blue shade  as a surface and a yellow hue with a texture all applied in all category.
 
 




The title of the sculpture is called the Merman of the trinity river. The merman was made by Paris and was chosen because of easily identifiable theme(aquatic), natural posture of the merman, as well as the overall look of the design choices that could be applied to the materials.

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For the final project, I was responsible for prepping the Pepakura file and getting ready for  the rhino laser formatting. Paris was the person responsible for the model as well as construction in the post production. Xochitl was responsible for laser cutting the piece from the inkscape svg files that she worked on and for the assembly of the model with Paris.  All member of the group  participated in the removal, folding, and for double checking the pieces.

 

During the process I encountered some issues with the model which resulted in the production of a sum of small pieces. I also tried to cut the pieces in a way that would yield a larger piece. My other attempt included the conversion of  the obj to stl format to use a website called 3dless to reduces polygon faces/detail. The end result would cause the loss of detail to an unacceptable level. With the help of Paris, the model could be reduced to allow for better cuts in the Pepekura program.  The final product piece count was reduced from 170-180 pieces to just   61 parts.  










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