- CONCEPT: The inspiration for the castle was based of castle shown below. The roof was the only reference used for the castle as I wanted to make something based off my imagination. The castle is asymmetrical design which features several watchtowers as well as a body of water at its base. The castle’s crown features an abstract shape with an open/glass roof top.
- TECHNIQUES:
- The castle was made by adding basics solids (rectangles and cylinders). These solid shapes were exploded and extrude to create the main blocks. This process was repeated until the necessary layers were formed as well as the overall design. The cones roofs were the next step, and it was created by copying it using the mirror command in conjunction with the rotate command to move the watch tower to its proper location. The crown of the castle was made by taking a truncate pyramid and playing with the twist command to achieve the desired shape. The base was extruded to create a border/depth for the water. The window was made by using a combination of split, explode, curve (for window shape), and arrays. The last step was to label and organize the surfaces into their appropriate layers.
- MATERIALS: The materials that were selected in keyshot was white ceramic (defuse type), liquid sea, and herringbone wood. The main structure of castle also has a shader applied as well as a bump texture called crackle. The roof’s material was the herringbone wood. The liquid was altered with a color modification. The environment chosen was the sky and sun and its default settings.