Technique: To create this, I created curves and lofted them. I then projected curves onto the surface and trimmed out holes. lastly I used the blend surfaces command to reconnect the edges of the holes. this also allowed me to customize the curvature of the surface around the holes. As for creating the waffling itself, I played with different combinations of contouring along the X, Y, and Z axis' to find the one I thought would, one: look the best, and two: be the easiest to create slots in and reconstruct after being printed.
Materials: The waffle structure was printed on .25" cardboard but for Keyshot, I used a metal texture. This way, it really captures the structural skeleton that I was envisioning as I was designing this piece.
Sunday, April 24, 2016
Christopher Rickett: Waffle Structure
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