Showing posts with label Maker Case Lamp. Show all posts
Showing posts with label Maker Case Lamp. Show all posts

Sunday, September 12, 2021

Xochitl Juarez: Project 1 Maker Case Lamp




Concept

    When looking at the requirements for the box project, I thought of pecked paper and silhouette work used when making designs on the medium. When looking for references, I remembered the use of pecked paper during Day of the Dead and the skulls that are designed, so I decided to use them as the main image of the box lamp. I used a skull silhouette as the direct reference for the image, making slight changes to make the image more symmetrical. Additionally, I removed some of the detail so as to avoid the wood burning from too much heat, as my initial design that had more holes was a failure. Because of the vibrancy of the skulls, I decided to paint each side with variations of the same color palette and paint the background black to have them stand out more. To make painting easier, I placed the engraving lines in a way that would make painting easier around the more complicated areas while cutting out holes in areas that would be hollow in a skull, such as the eyes and nose area.

Techniques

    Using Maker Case, I created a 4-sided box with an opening at the top measuring 4 inches by 6 inches. I made sure that Rhino was configured and laid out the Maker Case curves. I added a curve to the bottoms of the walls to make legs for the lamp. To add the skull design, I made the lines in Adobe Illustrator and imported the designs as curves. After centering the design on each of the front sides, I made some slight layer changes to the curves. I changed the outline of the skull to a medium vector engrave while leaving the rest of the adornments as light vector engraves. The inner cuts of the eyes and nose were not changed. Once the curves were complete, I extruded the curves and used the Boolean Subtract function to make the holes. For the engravings, the Boolean Subtract and Offset functions continuously failed for portions of the engravings, so I worked around it but slightly extruding out of the model and using the camera angle to fake the indentions uniformly, especially for the KeyShot render. It until after I had rendered that I found naked edges to be the problem. While I did not re-render and kept the fake engrave, I did fix the naked edges afterwards.


    Within KeyShot, I customized the walnut wood preset to make it lighter and rougher. Next, I added five paint labels: four of the labels were the painted skulls while the last label was a black rectangle for the painted background. Each of the labels was given a wood bump map to create the wooden surface of the lamp.

    For the physical object, I sanded each of the pieces to create a smooth surface. Next, I painted each of the skulls with a variation of a chosen color palette. Once each of the skulls was painted, I painted the backgrounds black to help the skulls stand out. After the painting was finished, I applied multiple layers of wood finish to each of the painted sides. After each coat of finish, I lightly sanded the surface for a better application. Once the paint was sealed, I placed the light socket into the center bottom hole and assembled the lamp with Loctite glue. Once assembly was complete, I placed the lightbulb in and turned it on. I’m very happy with how the lamp turned out despite some of the issues caused by the wood being hollow in certain areas. I’m glad that I decided to paint the skulls differently, as it makes the lamp feel more vibrant.


Materials

    The wood used was a 2’ by 4’ sande plywood with a thickness of a quarter inch. The wood was painted on with acrylic paint. The paint and wood were sealed with a spar urethane wood finish. The lighting of the lamp is made with a 25-watt light bulb connected to an E12 socket base and cord. For the renders in KeyShot, I used the interior lighting preset as I felt that it lit the model the best. I made sure to angle the model in a way to display the wood grain subtly and make the illusion of engravings.

Hunter Smitherman: Project 1 Maker Case Lamp


Concept:

    When conceptualizing what design I would want to customize my Maker Case Lamp with, I first thought of my fascination with geometric patterns and their different styles as well as looks. I looked up various geometric patterns to see what kind of style I wanted to go for. After searching Google for some of these patterns, I chose a union jack type pattern for my design and found a reference image. I wanted to have this pattern on all outer sides of the Maker Case Lamp and I started with some Reference Lines. Since Professor Marder wanted us to style the Maker Case Lamp using paint, I thought about using wood stain to darken the rastered portions of the Maker Case Lamp's design to add some depth to the lines. When thinking about the lighting aspect of the Maker Case Lamp, I knew that I wanted to add some kind of openings in the sides of the lamp in order to increase the amount of light resonating from it.


Vector Lines with Reference


Technique:

    When starting off with this design, we were tasked to go to the Maker Case website to create a five-sided box layout to import into Rhino3D. When opening Rhino3D I first changed the units to inches and imported my layout from the Maker Case file that was downloaded. From this point, I was able to begin editing and creating new curves with the PolyLine tool in the left toolbar. I started with editing the bottom of the lamp in order to create openings to hold the lamp fixture about an inch high. To the bottom face, I also added air holes for the light to have ventilation. I also added arches to the bottom of the four main sides of the lamp to create legs for stability. After adding those crucial parts it was time to start creating my pattern using my reference image and reference lines. I started with various directional lines and used the Offset command to create lines on both sides of the reference lines. I also used the Trim tool in order to create the shapes I wanted in my pattern. I decided to also add various inner cuts on random portions of my pattern to create openings for more light to shine through.




Extruded Model


    After I finished my pattern, I then began to color my vector lines the designated colors so I could begin laser cutting. I assigned my specific lines to my various color layers and hatched out my rastered portion of the pattern. This created my finished vector layout and I was able to begin my laser cutting after taking my materials to the Machine Shop. While my materials were in the shop for cutting, I began to extrude my model into three dimensions and style it how I wanted. This was a pesky task to get my desired look onto the extruded object, I used Boolean Subtract and Extrude Planar Curve to create indents within my three-dimensional model. After extruding my model into 3D, I rotated all the pieces of geometry to create a box so that I could render my model in Keyshot. I imported my 3D model into Keyshot and applied a light-colored wood texture in order to match my selected plywood. I added a plain backdrop to my scene and dragged in a lighting option to properly light my scene. I rendered various angles and saved the rendered images.





    I went to pick up my finished laser cut from the North Lab and brought it home to stain and assemble. The staining was very tedious as the lines were very thin, I had to be careful not to over stain onto the other pieces in the pattern. After finishing staining I was ready to assemble my Maker Case Lamp. I used my Loctite Professional Superglue to stick the pieces of my lamp together. After everything dried I then inserted the light fixture and bulb and turned it on to test it out. I am very happy with my result and how the light shines through the various inner cuts of my lamp. I also love the design and I think it turned out super cool.



Final Product


Materials: 

  • 5mm Plywood
  • Varathane Premium Wood Stain "Dark Walnut"
  • Loctite Professional Superglue
  • Sylvania 60W B10 Candelabra Bulbs
  • Commercial Electric 6ft. Candelabra Base Socket and Cord