Showing posts with label #laser scanning. Show all posts
Showing posts with label #laser scanning. Show all posts

Thursday, May 2, 2019

Ryland Smith Week 13 Laser Scanning

Concept: Two of the architectural spaces had water which led me to ponder what water based objects may work well for 3d scanning. The answer I came to was a shell.
Scan



Process: The scanning was done with a 3d scanner. This required several rotations, and a clean up process in Rapid Works. Took into rhino and chopped off the bottom in order to place it properly in a scene. Finally in key shot I rendered after camera matching and pulled into photoshop employing several passes to build the desired composition. 
In Rapid Works

Materials: In key shot I chose a black semi transparent plastic as the color would absorb light to give it form while the specularity would reflect its environment.

First Render

Revised render

Asa Rodriguez- Laser Scanning

Concept
I decided to scan a bluetooth speaker that I use pretty often, as I thought it would look interesting in an architectural context


Techniques
I used a single 360 degree scan and aligned and fused the scans, then took the file into rapidworks to clean up the scan with the sandpaper tool to smooth down bumps. Finally, I took the model into keyshot and set up the render.

Materials
For the main body of the speaker, I used an anodized aluminum to mimic the orange color of the real speaker. Though it's not super visible in the render, the holes have an inner mesh textured with a perforated black metal.

Monday, April 29, 2019

Jonathan Holt: Week 13 Laser Scanning

Concept: For my laser scan I chose to scan the T47 Airspeeder from a board game called Star Wars Legion. I wanted to use this scan to 3D print multiple and use them as crashed terrain. It was a highly detailed piece.
Star Wars Legion T47 Airspeeder

Techniques: Luckily this object already had a matte finish so I didn't need to spray it or paint it before hand. All I needed to do was add dots with dry erase markers to help line up the alignments. I had to take multiple 360 scans from different angles in scan studios to get all the crevices of the ship. Lots of scans needed to be thrown out because the ship is so thin that it didn't want to pick up the edges.


Airspeeder Rendered by Passing

Materials: I gave it a not too shiny metallic material to match what it has in the movies. I then went in during my rendering in passes and added paint to where it belongs. I wanted to make it look like some jerk could park between the spaces on the roof of a parking garage.

Sunday, April 28, 2019

Marissa Hernandez: week 12 Laser scanning

concept: I was not entirely sure what I wanted to scan at first. I then came across this little heart, even though it was red I was able to paint it white.  I thought this would be a neat and easy design since it gave me a basic shape to build off of.


heart object

Techniques: To start off the process I painted the white heart so that the Next Engine scanner would be able to read it. I then place blue dots all over the model so I could easily pin point the alignment when needed in Rapid works. We had to single scan each side and then piece it together, because the whole 360 scan was not really in our favor. Once I was done scanning it I moved the model into rapid works and polished it so it did not have holes from the dots with the sandpaper tool. I then finalized it with Key shot. I added a dim lighting due to the dim environment for UTD setting.

model in Rapidworks
Materials: For my materials I used a copper pink material for the whole heart. For the lighting I used a dim environment sunset,so that it could match the finalized environment well.


model rendered in UTD environment


Sunday, December 10, 2017

Elias Perez - Week 13: Laser Scanning

Original Object






Rapid Works Polygonal (500)

Rapid Works NURBS Patch

Rapid Works Smooth (5k)

Rhino Ghosted NO Naked Edges
Render 1

Render 2
Concept:

I tried to focus on an object that I would want to use for this assignment and so I decided to use a ring holder that was shaped like an elephant as it was originally my sisters. She has always enjoyed elephants and so I thought it would be interesting to bring an object of hers into the real world within my campus and show her once I went home for Christmas. The object itself was originally very shiny so I sprayed it with a matte white paint so that it would better be picked up on the scanner. I chose the pond outside of the North West Residence halls as it seemed like a playful area and there used to be a big fountain there which made me think of an elephant fountain with water spouting from its nose which seemed pretty cool. As for the other image I am outside of the Johnson Hall, this section in particular was very open and wide and that gave me the idea to place an elephant in a wide open space to coin the term "The Elephant in the Room".

Scanning Process:

I scanned the object three times so that I could get a clear, smooth, object with no open portions. I scanned the object in a 360 view, then I did it in single shots from the top, bottom, and both the left and right side to ensure there were no holes in the object. I then pinned points and brought the different scan families into one family. I then brought the object into Rapid Works where I cleaned up my object, there were no holes so I simply had to do an all object smooth after going in and cleaning up certain portions that the program didn't get. I then moved onto to dropping the poly count of my object to a low 500 as anything higher still felt to smooth. I then did a poly count of 2k and 5k just to see if there were any subtle differences. After undoing these actions I then finished by making my NURB patch, it wasn't perfect but it worked well and had enough detail for mysimple object. I went with the 5K object as I preferred its look to the others and saved it as a .obj file and input it into Rhino where I checked for naked edges, from here I moved to Key Shot.

Rendering Process: 

For my backdrops I wanted to create the sense that the viewer was standing in the location, standing in front of the object (render 02) or staring from a far (render 01) to give the sense of an exhibition of an art piece. Using the Match Perspective option in Key Shot I set the x, y, and z positions of the picture to create a more in depth shot and make the viewer feel as if they are standing within the location. I felt that the use of a jade colored elephant made the object truly pop and give it the sense of good wealth and health especially in such a playful and cool area. In the second render I used a more ruby red glass texture to make the elephant very prominent as well as make the deep shadows pop and give a lonely image  you can't help but notice(hence the elephant in the room). The most difficult portion of lighting was the need to find a mid ground between dark and light as there is more light, blue, winter like shadows in the images. I had to rotate the shadows so that it did not leave a bright shine but also did not make the object purely black. I then took the Key Shot renders and placed them into Photoshop where I placed the background with the shadows and lighting as well as fixed the levels of both to create a realistic feel. I then added the text and saved them as TIFF and JPEG images.