Showing posts with label week 13. Show all posts
Showing posts with label week 13. Show all posts

Monday, December 11, 2017

Taylor Volquardsen : Week 13 - Laser Scanning in Detail

Scanned Object
Ghosted Image Painted Black
Render 1
Render 2

Concept: When I first started this project, I had absolutely no idea what I wanted to scan. I've had this little red dachshund eraser for a while now, and when I saw it it reminded me of those chrome balloon animal statues by Jeff Koons. I thought it would be cool to play off of that idea and scan the dog and make it out of chrome.

Scanning Process: Like everyone else, I scanned my object once from the side and once from the bottoms to make sure I got all the parts in. It was a bit difficult positioning the dogs since the thinner parts like the legs and tail could bend and offset the scan if I wasn't careful. The first set of scans I did without any guide dots, and I wasn't confident that I had aligned them correctly so I ended up rescanning the whole thing again with markers placed all around my dog. In the end, it wasn't all that hard, the real challenge only came from the fact that I was working with technology and software I was unfamiliar with, unlike in other projects where I at least had some experience with the programs involved.

Rendering Process: This was probably the easiest part for me since unlike with scanning I actually have a little experience with Keyshot from previous projects, and a lot of knowledge of photoshop in general.  I chose the front of the visitor's center because that grassy area in front is a prime spot for a statue, especially a large one like the dog I placed. Getting the model to match the environment was the trickiest part since the shadows didn't want to work with me, but the rest was pretty smooth sailing. I ended up tweaking the shadows using photoshop anyways since the statue looked like it was hovering just slightly above the ground no matter what I did in Keyshot.

Monday, May 1, 2017

Lauren Barbieri Week 13:Pepakura

The original work I actually designed in blender to learn the software earlier this year on my dad's old desktop. Imported to Maya and simplified and imported further into rhino for the export. I initially worked face by face, starting with the muzzle shape and moving down the body, extensively mirroring and joining, learning the existing shortcuts for skills I had already had. The original finished was around 500 so it wasn't too much work to simplify. It was a pretty lucky break to have already had such a low poly model handy. And Im glad I got to do a full body with so few polys.

Mesh
Mesh(left) and Nurbs(right)

Working in pepakura had it's own problems, primarily my initial difficulty in getting wineskin running on my MacBook. I had a slow start trying to figure out the design shape but I called on childhood experience of designing cutouts like this by hand, and once I got into that mental space it got a lot easier figuring out the shape Thinking about it as though it's something that exists, with the knowledge that soon it will. If that makes sense. My strategy at the start was to make it in rings, that can then connect strategically together, and for the most part that worked.

I started from the back legs and worked my way up.
I spray painted the dog black and then applied an acrylic gloss finish since scotties are generally black dogs. 





Monday, November 28, 2016

Michael Crow: Week 13 Betrayal Box Project

For the Box assignment I really wanted to go above and beyond a basic box, since i had built those for an outside of class project. There is a company that makes board game inserts to help keep board games organized and allows the owner to combine copies of the original board game with the later expansions into a single box for ease of transportation and use. Since Broken Token, the company that makes the organizers, didn't have one for Betrayal at the house on the hill, as seen in Fig. 1, yet. I decided it would be a great chance to mimic their style and idea as a proof of concept that allows me to apply to them for a job with quality examples of my own work in their area.

The First step was of course to make a plan each piece of the board game had to be measured and a layout had to be created so that I was sure it would all fit inside the original box. This Process took a cuple of hours and was the Key Component to my success. It was dificult at time because board game boxes , are typicaly, measured in cm or mm, while I am most used to working in Inches.


Fig. 1: Original Measurements and concept

After knocking out the layout I began to build the pieces in Rhino, first creating the objects and then forming the walls around each piece. Making sure that the walls were the exact same thickness as the material I would use allowed me to simply use the walls as cutters to cut the Dove Tailing that would hold the pieces together. As seen in Fig. 2. The outer walls here allow all of the inner pieces to be held together without any type of glue or nails. the pressure form the cardboard sides and the perfectly fitting holes are all the dividers needed to be firmly held in place. That along with cuts that sit inside each other are the Key Design Concepts of this piece.


Fig. 2: In Progress Creating Model

In Fig. 3 you can see the Finalized layout, with both Tray Inserts, These can sit in the box nested into the other pieces of the box, being held tight but still removable from the box, creating a layered effect to allow for better use of the provided space.

Fig. 3:  Finished 3D Model with Dove Tailing

Taking the pieces form Fig. 3 I used the pieces to Boolean Difference to create the holes necessary for the Dove tailing, and then laid them out flat side by side and used the Create 2D Drawing feature from the top down camera to get a Schematic. with that done I pulled images off of the playing pieces with a scanner and touched them up in Photoshop, creating Black and White raster images to be engraved into the pieces, thus allowing people unfamiliar with the layout of the organizer to be able to easily use it, as seen in Fig. 4.


Fig.4: 3D to 2D Schematic with Proper Coloring

Due to the nature of the the design the only pieces that needed to be glued were the trays. For them I used a wood Epoxy and Dove Tail system, as seen in Fig 5. This meant there was minimal post cutting work to be done and as soon as the epoxy was dry and the wood pieces were done The box was complete and all that was left was to put the game pieces in. 


Fig.5: In Progress cutting and Building

The Completed Box is made out of 5 mm Pine Plywood. I went with a thicker and sturdier material than is typically used by Broken Token to help shore up, what I consider, to be the only major flaw of their product, which is that the material bends and warps to easily over time.


Fig. 6: Final Organizer fit into box

Fig. 7: Final Trays

Here you can see how each piece fits perfectly into its own little area of the box and how each space is used to hold the game pieces in such a way that while being held in place, even if the box gets turned upside down, they will stay in place. it also allows for easy finger access  to help retrieve peices from the organizer with minimal effort.

Fig. 8: Box in Use Base

Finally here it is with the second Divider placed in the box atop the base layer fitting in nice and perfect and ready to be taken to a friends house for lots of exciting game play action.

Fig. 9: Full Box