Showing posts with label Assignment2. Show all posts
Showing posts with label Assignment2. Show all posts

Sunday, October 9, 2022

Thessa Vu - Assignment 2 - Adornment

 

Inspiration

    I chose to make part of a costume based off the character named Venti from the game Genshin Impact. On the bottom left of his belt, Venti wears his "vision" which is what I chose to base my model off of. For the majority of it, I kept the key components like the center and the feathers; however, I added a few details like the keychain and the stripes of the wing.


Reference Images

Concept and Design


Process

    At the start of making my model, I used the polyline, square, and circle tools to create the base sketch of my model. After, I extruded the parts and used boolean difference to add the details. For the holes on the wing, I used the array tool before I used boolean difference. I used the extract isocurve tool to add the extra detail for the top of the wing and fix the placement of the keychain holes. I also used the fillet and chamfer tools to get rid of some of the hard edges like around the center piece and the sides of the stripes on the wing. Throughout the process, I used the linear dimensions tool to check my measurements.
Rhino Ghosted - Layers

Rhino Ghosted - Naked Edges


Rhino Ghosted - Orthographic
Materials

    In keyshot, I made the clear part of my model out of glass and the basis of the brooch out of brass with the texture called herringbone. The feathers at the bottom are made of a shiny blue translucent plastic. I added in the small blue and black parts and made those out of plastic as well. I also added an object behind the front part and made it into an emissive white light to make the model look like it glows. All my choices of material were to make it look like the original from the game. In the environment, I added pin lights to make the center part look shiny and adjusted everything to balance the light and shadow areas. I also adjusted the lights like this for the model shown being worn.

    

Keyshot Orthographic


Keyshot Worn


Keyshot Closeups


    For my actual 3D model, I made the base out of plastic and painted it a brass color. To add the glow of the center, I used glow in the dark paint and painted inside the center piece and the feathers. I used resin to fill in the center as a substitute for the glass as in the keyshot rendering. The chain and clasp, both of which were bought from Michaels, are made of iron. I took pictures of my 3D model in a well-lit room and edited the lighting afterwards to make it easier to see.


3D Model Orthographic


3D Model Worn


3D Model Worn Closeup

3D Model Closeups


3D Model Glow




















Monday, October 13, 2014

David Billings: Assignment 2 Flashlight

Here is a flashlight case modeled in rhino, however as soon as I used the boolean tools it converted it into a polygonal based model rather than a nurbs one. This resulted in a rather dense and undesired meshflow however because it is being 3d printed and nothing else that effect is negligible. For inspiration I wanted to combine organic and hard-surface structures in the design so to accomplish that I have a transition from very structured cube attachments into smoother twisting designs that eventually lead into a row of indented domes.

Here is the flashlight sleeve uploaded to shapeways and ready to order, there were a few spots where it was too thin to print however they were easily fixed by moving the faces.
Here are two shots of the case rendered in keyshot with a white matte plastic material, this is because it would be the intended material it would be printed out of and the lighting used allows it to showcase the organic and hardsurface combinations.

Here is a picture of the final 3D print I received from shapeways.


Sunday, September 28, 2014

David Norkiewicz: Project 2: Flashlight

The flashlight cover was the second project that our class was given. We were provided with a template to work from and create with.

The main thought I had when designing the cover was not to create somthing so complex that it would be a hassle to handle. Instead, I approaced the model with the intent to slade and fit in the hand nicely. The top part of the flashlight is beveled and cut in such a way as to make it easy to hang from a piece of string or lanyard.




The overall shape of the the model was created off of a template, but several extrusions and booleans shapped the side to create the ridged edges.

I have completed my Keyshots for both my flashlight cover and Lightsaber.



I am really looking forward to getting both of these printed!


The printing process has gone through, and I should get the model back in a few weeks!




The Flash light has arrived and looks great!