Concept:
I originally wanted to do a raster engraving of the black/white image featured above, but due to some unforeseen issues with formatting, I decided to make it a crosshatched engraving instead, as I knew it could be done without issue. The car featured is a 2016 Mustang GT350 R.
Technique:
I took a wallpaper of mine and modified it in Photoshop to be black and white, and so that the shadows were extremely contrasting, and any excess color or lighter shadows were gone. I then took that image into Illustrator and drew curves around all of the different "tiers" of shadows, which made 4. I then took those curves into Rhino, and split planes with them, organizing each plane by shadow tier. Then I used the contour command to crosshatch each plane according to its shadow tier. I added an additional hatch for each tier of shadow, with the 4th tier having 4 hatches, and being darkest.
Materials:
I used a piece of regular plywood from Lowe's, and some glue to secure the feet of the stand.
Showing posts with label GriffinKorns. Show all posts
Showing posts with label GriffinKorns. Show all posts
Sunday, April 30, 2017
Griffin Korns: Week 12 Waffle Lamp
Concept:
I wanted to make a simple, easy to put together lamp that sort of mimicked a globe, and could stand on its own.
Technique:
I created a series of circular curves, then lofted them to create the outer shape, then used the Cap command to seal it off. I duplicated the model and manipulated it to get the interior cavity shape that I wanted, then used BooleanDifference to hollow it out. I followed the tutorial video with the pipes to create the sliced model.
Materials:
The model is made out of 2 ply cardboard, along with a regular light bulb and a Bottle Lamp kit from Lowe's.I also created a mounting piece for the light bulb with some scrap cardboard, and cut it so it notches into the top of the lamp.
I wanted to make a simple, easy to put together lamp that sort of mimicked a globe, and could stand on its own.
Technique:
I created a series of circular curves, then lofted them to create the outer shape, then used the Cap command to seal it off. I duplicated the model and manipulated it to get the interior cavity shape that I wanted, then used BooleanDifference to hollow it out. I followed the tutorial video with the pipes to create the sliced model.
Materials:
The model is made out of 2 ply cardboard, along with a regular light bulb and a Bottle Lamp kit from Lowe's.I also created a mounting piece for the light bulb with some scrap cardboard, and cut it so it notches into the top of the lamp.
Griffin Korns & Michael Creamer: Week 16 Pepakura
Concept:
The design is a low poly model of a hammerhead shark, the intent behind creating it being to replicate an organic and fluid form with straight edges. It was also intended to be able to stand on its own, similar to a tripod.
Technique:
The shark was originally modeled in Maya, then brought into Pepakura to be tweaked until it was foldable. It was brought back into Maya to be split up and modified several times to fix any issues with folding.
Materials:
The shark was made of eflute cardboard, then folded and stuck together with tape and various glues. It was sprayed with textured spraypaint to make the surface more dynamic and visually interesting, as well as to add depth.
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