Showing posts with label assignment 6. Show all posts
Showing posts with label assignment 6. Show all posts

Sunday, December 4, 2016

Michael Crow: Week 16 - 3D Scan

Concept: For this Project I worked with Melanie Estes. She created a candle overnight with fast drying clay, using small beads and animal sculptures, she created a relief into the wet clay of the candle base  and placed a candle int he top.


Modeling Techniques: Once it dried we scanned the sides of the object, in 12 continuous shots at the wide settings with Standard Definition. After the sides we took a single snapshot of the top to mold onto the rest of our models. Moving into alignment mode I cut out all the background scanned material and we merged the families using the tips of the fins on the dolphins, waves, and Fish Fins. this created a model with .01 deference, a very good result. This allowed us to move onto the smoothing using sandpaper and eventually an overall smooth. from there we were able to make sure there were no holes in the model, and create other , lower poly versions. Going form 1.2 million polys to only several hundred in our Polygonal model.





Materials:While the original Candle holder was made from fast drying clay. I imagined it as a mass produced little under the sea kind of room decoration for little kids. So the materials I went with for it were soft plastics and rubber. I made the candle  a blue color that would both allow for maximum visibility of the relief texture, while also maintaining the theme of the sea.




Keyshot - In Keyshot I imported the model in multiple times and aligned them all up to the grid, using show grid under the camera settings. Making sure my camera was in the proper 11 x 17 ratio I went through thee different lighting environments till I found one that mimicked the street post lamp and night sky as well as I could. making sure that each one had the right gloss, texture,and was casting proper shadows I did a number of renders so that i could composite it to the best single image in Photoshop possible including a clown render for each object, a color Render and a shadow render.



Monday, November 17, 2014

Andrew Kelly: Project 6: Architectonic Lamp

Thematic Description
     I wanted to make a device that would fit in with my home's current aesthetic - a little strange, a little spartan, with interesting shadows, and I wanted to see what types of things rhino would get out of lofting different N-gons.

Build Notes
    I made it a half-sheet for some reason I can't remember (material warping maybe?) and the lamp layout was as you see below:



However, I failed to account for the height of the bulb in the design, and once I assembled the lamp the bulb basically half-emerged from the top. By a thrilling turn of chance, I had decided to get a full sheet cut, giving me two lamps but with only a single light kit; the lamps' vertical ribs lined up!

The Double-Lamp!

I am intensely happy about this accidentally wonderful lamp - I'm thinking about getting some vaguely-opaque, non-flammable sheet material and rolling it into a tube, and inserting it, so the bulb gives a more diffused, uniform light. Tested with a paper-towel for reference: 

Christopher Chambers: Project 6 Lamp

For this project I decided to try something different, compared to the last few I have submitted.

Instead of creating an object that mimics that which it portrays directly as I had with the hammer and anvil, I decided to opt for something 'verbatum' and more inherently representative.

The decision of content was a tough one, but having a light fixture that is in need of a lamp-shade already available I decided to go that particular route - which in turn brought me to lamp-shade-like shapes, which in turn lead me to a decision that only someone such as myself would likely make:

To make an engine cowling as found on a radial-engine fighter aircraft. However, as stated above, I chose a more allegorical route than one of direct-representation - and, in turn, decided to combine visual features of two very distinct enemies...

The USSR's Lavochkin La-5FN, and the Third Reich's Fw-190A-8.




(Images courtesy Ssawka of wikipedia.pl under GNU and http://www.warbirdphotographs.com respectively)

These fighters (respectively, in the models represented) were constant adversaries over the Eastern Front, both later models in the earlier lineages of their respective lines of development.

Elements chosen from each were the most distinct - the straight-line cowling, radiator slots, and recessed fuselage gun mountings of the Fw190A-8 as well as its turbine-esque cooling duct were used, while from the La-5FN I opted to incorporate its recessed radiator exhaust ports and propeller cone, though (per its usage as a lamp) I'd included the 190 cone's fitting for a 'motorkanone' - the hole through the top.

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The result, in turn, was this.


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Formatted for laser-cutting, per its size, it takes up roughly one and two thirds 24x48 inch sheets. The object stands 13 3/4 inches tall, 11 inches around in its widest diameter.



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The lighting on this lamp shines primarily upwards, mimicing the cannon fire of the respective aircraft, both of which bore centrally fitted armament. Half of the lamp shows light easily while the other fights the light, accomplished through the placement of the radiator exhaust ports. This both prevents glare on devices in the room its intended for as well as underscores the aformentioned rivalry, light fighting shadow far less fatally than the pilots of these dueling aircraft.



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Here is the finished, laser cutter-produced product. The lamp's base was alas not designed to support its weight without tilting precariously, a lesson learned for future iterations!


Sunday, November 9, 2014

Mary Effler - Assignment 6 - Lamp

I started on this project before I've designed my waffle project because honestly, I'm having a really hard time finding inspiration for a waffle design. I'm not very good with just random abstract shapes, but it's difficult for me to think of a design that would work well with the waffle structure.
At first I was drawing up some designs for a Deep Space Nine based lamp, but I wasn't liking my attempted designs, and also, the light I would up getting from Home Depot isn't a hanging light, so it wouldn't have worked with the light I was able to get from there.

The light I would up getting is a little battery-powered puck light:


So after struggling with that for a while, I finally changed the idea and wanted to make a more basic design, since the whole point of a lamp is letting light though, and in this case, letting light through in an interesting pattern or shape. I was thinking of some of the children's lamps you normally see:


I started off with a basic cylindrical shape, since that would accommodate the light I have a little better. After drawing several classier looking designs and not really liking many of them, I thought back to the children's designs, and tried to think of a more fun one that could be played with and made into different shapes once sliced. So I kept things simple and modeled a piece of candy with a wrapper on it:
Front view

Side view


For the waffling process, I don't have a lot of time between jobs and everything to always come into the ATEC labs, but a friend of mine showed me an Autodesk software called 123D Make, which will take 3D models and serial slice, waffle, and otherwise format them for laser cutting. So I threw the model into that program, and played with how many slices I wanted, where I wanted them to line up, etc. To see a more detailed process of the workflow in 123D Make, check out my posting on the waffle project, as that has more pictures showing the full process. 
Here's my final layout for the slices. Red slices do mean there could be structural concerns, but looking at the design, using some Loctite should fix and hold the areas that need to be kept together, so it won't be a problem in the end.

Then here's a rendering of what it will look like in cardboard when done.


I wanted to add a couple more elements, and make a space in the center of it for the puck light to sit. So I took the slices into Adobe Illustrator and cut out a rounded rectangle in the 3 middle pieces, then on the outside two pieces, added a random dot and star pattern so the light could cast interesting shapes, ala the childrens' lamps from above. After that I put the pieces into Rhino, and made sure the inner cuts lined up okay for the light, and that everything was ready to print:  

 
I've submitted the file for printing, but due to the backlog it's not quite ready yet. I'll be sure to post here when the design is finished. Until there, here are some keyshot renderings of it. I made it out of a blue plastic, as the style is reminiscent to me of Ikea lamps: somewhat cheap looking, but still classy. The keyshot renderings don't show the detail from the AI files either.