Showing posts with label week 3. Show all posts
Showing posts with label week 3. Show all posts

Monday, February 8, 2016

Christopher Rickett: Week 3 - Hammer


Concept:  The concept for this model was to make a hammer that drifted away from a normal hammer.  After looking through reference images I found myself looking at the same things over and over.  After refining searches, I came across hammer weapons, and I thought they looked cool, so I decided to stylize my model to mirror something like that.


Technique:  I used a variety of tools to make this model.  The curve tool and revolve tool were used to create the head of the hammer. The fillet edge tool was used to give a rounded look to much of the model.  I used Boolean difference to create cuts in the grip of the handle as well as the hole in the axe blade.




Materials:  I wanted this model to look like something old. I used an ultras scratched steel metal on the hammer/blade to give it an aged look.  The handle has a wooden material and the grip has a soft, leather-like look to it to give it the appearance that it was made before rubber grips were invented. 

Christopher Rickett: Week 3 - Mouse



Concept: My concept was a mouse that was rather simple yet sleek.  I wanted to be something that could easily be used by anyone if it was real.  I added a cord coming out of the front just to help round out the whole look of it.



Technique: The main technique that I used was using the Split tool to cut out surface shapes and then Extrude Surfaces to create cut out pieces for the mouse buttons and the piece that is on the back.  I used the Fillet Edge tool to make smooth and rounded edges in places.  Another tool big tool that I used was the Sweep Rails command to create the main shell of the mouse.



Materials: I wanted to keep it simple, so the materials I used were just as simple.  For most of the pieces, I used a hard plastic, and the scroll wheel has a rubber material on it. As for color, I mentioned that it was a mouse that could be used by anyone, even kids; that is why I choose colors such as blues and orange. 



Monday, September 29, 2014

Kristine Dickson: Week 3 Pillow

For my model to 3d print, I made a pillow. I wanted to make something that looked deceptively soft and malleable. A pillow can be a soothing sight to behold, or a sad one. There's only one pillow. It looks well used and comfortable to some, but maybe lonely to others. 



I started with a box, pushing and pulling edges. Smoothing here and there to make it look pliant. I focused mainly on keeping the contours soft and consistent. Again, I did not want a rough or faceted model.






Shapeways information.