Monday, January 30, 2017

Lisa Brasier: Week 1 Duck

For this project, I wanted to make a simple toy duck with wings and an open beak. I did so by applying what I learned through the tutorial on how to make the head and body using control points and curves and used the same process. I used a mixture of materials like plastic, metallic, and paint.




Lisa Brasier: Week 1 Castle


I wanted to design a more traditional castle. I looked up different kinds of castles and combined aspects that I liked. The castle is mostly made up of unedited basic shapes joined together. I used Boolean difference to create the windows and door. For the material, I used paint and wood textures on the castle itself and a mix of plastic and metallic for the rest of the scene.



 
The colors I chose using a free home trial looked way different when rendered on the schools computers. I’m not happy with the colors and textures I currently have picked out.

Lauren Barbieri:Week3 LED Flashlight Sleeve







Concept
My concept was based primarily off of ornate mythological looking metalwork. That and I was looking for an excuse to practice making curves. One of my major focuses was getting those curves just right.
Modeling Techniques
I drew the shape of the base with the curve tool and then used revolve to create the main case. From there I created the curves for the metal work projected them onto the model split the curve into a surface, then scaled and extruded the surface multiple times. I then split the details using the casing as a cut object (and vice versa) then joined the segments. The rivets were duplicated using polar array as were the top and bottom spirals. 
Material and Lighting
The flashlight has a leather sleeve for a firm grip, an intricate and impractical bronze inlay metalwork hiding a factory made steel casing. Someone went to the trouble of buffing and scratching the bronze but the steel casing is practically factory new. Still there is a nice contrast between the bright bronze and the dark leather, and a flash of silvery steel as an accent color. 

Kyle Walker: Week 3 Flashlight Sleeve

Ghosted
Model breakup
Keyshot Front view
Keyshot Front view
Inspiration and Influences
The things that inspired me were some of the old MAG flashlights that were pretty much made of solid metal, and I always liked that style.


Modeling techniques
I used the Boolean curve to give it its ridges and give it a flat grip. Then after I filleted the edges I revolved it and created a cylinder and used the ArrayPolar to create multiple cylinders around the sleeve and use a boolean to create the notches.

Material and lighting
The materials used were types of metal that complimented each other and the simplistic model.

Sarah Roberson: Flashlight Sleeve


Concept:
So my concept for my flashlight sleeve still sticks with my theme of doing board game pieces or board games themselves. It is based on a Bishop piece from the game Chess. I wanted to be able to include every curve that is traditionally in a Chess piece.

Ghosted Painted Black (Above Picture)
Keyshot Layer Assignment (Below Picture)


Modeling Techniques: 
To get the shape that I wanted, I ended up image tracing a line drawing of a Bishop that I found online and transferred that into Rhino. I then made sure that it fit the dimensions of the sleeve by using the flashlight template provided by Professor Scott.



Material Choices:
For the material choice, I used carbon fiber gloss with a fiber weave texture to give it some flare. For Keyshot use only, I created a lense and added a light texture to signify the direction that you will be pointing the flashlight if you were to actually turn it on. I also tried lowering the brightness so that you could see the light more, because I couldn't find a light material good enough to shine out. This assignment made me very happy because it looked amazing as a sleeve and then when I added the clicker, it made it even more amazing.




Finishing It:

In finishing my design, I painted it black like the traditional color of one part of a chess set and then dry brushed it with a silver to give it a distressed look. I really like how this turned out because it made it almost look like stone. This project was a lot of fun to finish, even though I splotched the dry brush just a little bit.



Michael Creamer: Week 3 Flashlight


The concept for my flashlight was was to take the simple cylindrical shape of the flashlight and repeat that shape around it in different ways so that it would look completely like a flashlight but exaggerated in some ways. I also wanted to be able to see the flashlight through the case, almost like a skeleton, surrounding and exposing certain parts.


To model this, I created curves out and made them radially surround the flashlight. The bottom piece is a hollowed out cylinder that I projected rectangles onto and then extruded in. I then used boolean difference to cut the rectangles away. For the top piece I radially applied oblong spheres and used them to make cutaways.


My material choice is my personal favorite scheme. A subdued brownish gold with black. The bottom piece is clear because I know I will be able to print my flashlight on clear plastic and I think that should be a feature.


Darrius Williams Castle,Duck,Lightsaber



For the model of the castle I wanted to go a Roman/Greek style in architecture while also not sticking to close to traditional building plans. I also wanted to mix in some attempts at unusual shapes from curves and Boolean to make the fountain and center element in the cage structure.





the design was pretty simple and to the point. I based most of it on round primitive objects and a few shapes that come standard such as star shapes.  the cuts at the top of the towers were done with the same shape I used to cut the windows into the towers.



Material wise i went with stone and lots of it. I used brick for the towers and a rough sandstone for their foundations. for the pillars and obelisk i used black marble and white plastic as the fountains.






for the duck I wanted to design it to be used as a future inscent holder and possible oil diffusers. so i designed it in rhino but finished it in Maya after time constraints required me to continue at home with an obj. i brought it back into rhino to separate the parts for the keyshot render.








for Materials I couldnt narrow down what i wanted so i did two. one primarily made of gem and a metal head while the other is all hard metals such a s titanium and gold. with an anodized neck coil.




For the light saber I didnt want to base it on any current design i just dove right in and played around until i found the kind of saber i walk around with.


material wise i went strong metals that have seen a little damage while i wanted to use red marble as its top cap for a little stone flair. the grip is highly raised leather and the bottom nobs are brass/