Showing posts with label EugenioGonzalezLazo. Show all posts
Showing posts with label EugenioGonzalezLazo. Show all posts

Sunday, October 9, 2022

Eugenio Gonzalez Lazo: Week 7 Adornment

Concept/Inspiration: My idea for a halloween costume this year is to dress up as a Dallas Maverick's player. I have a few jerseys and shorts already, but I am taking this project as an opportunity to create an accessory for my costume. I immediately thought of creating a Championship style ring, but in order to meet the requirement of a minimum of 2.5 inches for our designs, I shifted the idea a little bit to create a more generic Dallas Mavs branded ring. 2.5 inches for a ring is insanely large, so in order to achieve this I decided to implement the design of the ring into knuckle dusters that are meant to fit in the index and the middle fingers. Another thing I quickly realized is ensuring that the rings are a fit is harder task to accomplish, so I decided to create my ring into two parts that - the top design of the Mavs Logo that does not have to be a certain size, and the ring portion that has to match the circumference of my fingers. Since I am lucky enough to own a 3D Printer, I was able to print out multiple sizes in order to match it closely.

 
Process: For the top portion of the ring, I started by using the Import command in order to bring in a vector file of the Dallas Mavs logo. Having a vector drawing of something you want to 3D model saves you a lot of time from having to trace the object, and allowed me to focus on the overall design of my ring. I then created a cylinder around the midpoint of the design to serve as the base for the logo. To create the "3D" aspect of the logo, I selected the curves from the logo (The blue, white and silver part of the logo for those familiar with the Mavs' logo) and used Extrude Surface to raise them above the top of the cylinder. Since the logo started off as a group of curves, I used the Cap command to create flat surfaces at on both the top and bottom, therefore turning these walls into solid objects. For the bottom portion of the ring meant to go around your fingers, I initially created a pair of cylinders, one smaller than the other, and was planning on splitting the difference to create the whole, but I quickly learned that I could simply create a torus and it even had rounded corners! Creating a torus is a lot better, since it is easier to quickly create it to accurately match the size of my fingers. I then used the Array command to quickly duplicate the size of the torus and used 2D Scale to change the size a bit and make it fit the other finger. Lastly, for the connecting rod, I used the Tangent command to quickly figure out the angle and length needed, but then went over with a cylinder shape.





Materials: For the Keyshot rendering, I wanted to use a metal material that allowed me to preview what the ring would look like when shiny, as I genuinely am interested in continuing to work on my design and create an actual ring out of it. However, for this project, I 3D printed my ring with blue PLA filament, I sanded it, primed it and then painted it with fine detail brushes to replicate the logo colors with acrylic paint. To finish it off, I glued it with hot glue (Amazon has not delivered my loctite glue).











Sunday, September 11, 2022

Eugenio Gonzalez Lazo: Week 1 Spaceship

 

  1. Inspiration: The main inspiration of my model is just based on a typical toy spaceship. I wanted to go with the overall shape of these toy spaceships, but instead of incorporating pointy corners, I wanted it to be more round in shape. The curves provided an almost egg like feature that allowed it to resemble a spaceship that looked more realistic.


  2. Process: My first main issue came with how I began to build the overall body of the ship. I initially placed a cylinder on Rhino, hoping to then modify the shape to provide that ovalness to it, but I quickly realized that I was making my life harder than it needed to be, and that a sphere scaled in the Y axis (Scale 1D) could help achieve the same result I was looking for. When designing the red pieces to connect the engine, I was only going to use a rectangle to connect the engines to the ship. This looked a bit rough as the circular engine did not look like it was secure on the rectangle, so I added a second red cylinder on top of the engine, which I then angled the top surface towards the ship and then extruded the angled surface (Extrude Surface) into the body of the ship. When I finished designing the red legs, I decided to use an array (Polar Array) to create the 4 legs. It took a few tries, but I finally understood what each subcommand asked me to do. This placed all 4 legs and engines every 90 degrees from the center of the ship. The body of the ship was originally just a sphere. However, it needed something on the sides of it, so I decided to (Split) it in half by creating a surface right down the middle of the ship in order to use it as a cutting object. Finally, when creating the window, i created a white cylinder perpendicular to the ship, then I created a smaller window cylinder inside of the white cylinder in order to cut a big hole from the ship and a hole from the window frame. I then combined the window frame (Group) with the rest of the body of the ship to have them become the same object. 




  3. Materials: For the body of the ship, I used Aluminum Rough because I really liked how it have the ship this matte, brand new rocket ship look. For the the red pieces of the model, I went with Paint Gloss Red #2 because I wanted these accents to be super glossy in contrast with the body. Lastly, for the Window, I used Glass Heavy Frost Bright Blue since it gave the window this playful, cartoony blue tint. For lighting, I wanted to go with a minimalist studio environment, and I chose a basic 3 Point Lighting map. It initially looked very evenly lit, but I wanted it to again look more realistic, so I kept the overhead light as is, but modified the key and fill angles to better illuminate different parts of the ship.