Showing posts with label spaceship. Show all posts
Showing posts with label spaceship. Show all posts

Sunday, September 11, 2022

Carson Jones: Weeks 1-3 Spaceship

 Inspiration:


    I am a level designer and an avid video game fan, so when I heard we could do castles or spaceships I was pretty excited. My favorite game of all time is Persona 5, which has both a castle and a few spaceships. I chose this spaceship because it's the Persona of one of the party members, and I always thought it looked really cool. It has a standard UFO shape, but it also have some really neat designs on it as well as bulbs on the underside.

Process:


    To start off the model, I first used the truncated cone to make the base of the spaceship. After that I used a second truncated cone to determine how much of the original cone I wanted to carve out using boolean split. With that done, I decided to move upwards to the green cylinder. I used Osnap to make the cylinder the same size as the truncated cone and snap to it. I then created another truncated cone on top of that cylinder to form the very top of the spaceship. I then created a sphere halfway inside of the top truncated cone. I then changed the rotations settings in the general rhino settings to lock every 72 degrees. This allowed me to rotate the sphere around the origin a total of five times and copy it, with equal spacing in-between them. I then used boolean split to carve out where the spheres were. They carved into both the upper truncated cone and also the green cylinder. Next I created the blue, upside-down truncated cone on the underside of the spaceship. I created a cylinder, then stuck a smaller sphere on the bottom of it to create a bulb. Finally, I used the same rotation method I used for the spheres up top on the bulbs below to make five of them, all evenly spaced.

Materials:

Carson Jones - Spaceship Overall View

Carson Jones - Spaceship Overall View 2

Carson Jones - Spaceship Birdseye View

Carson Jones - Pedestrian View

    For my spaceship, I couldn't copy the intricate texturing and patterns with just materials, so I decided to make the outer shell black with the cylinder being green. I decided this because the actual body of the spaceship is black, while the patterns are green, and I still wanted to use both colors. I made the spaceship reflective because of the very reflective surface the original spaceship has. I chose the lighting to be generally lit everywhere because the spaceship is in space, so all of it should be lit up. For the underside of the spaceship, I made the truncated cone blue because it matched the color of the lights it had in the original. The bulbs I kept to be primarily the same color as the original as well.

Eugenio Gonzalez Lazo: Week 1 Spaceship

 

  1. Inspiration: The main inspiration of my model is just based on a typical toy spaceship. I wanted to go with the overall shape of these toy spaceships, but instead of incorporating pointy corners, I wanted it to be more round in shape. The curves provided an almost egg like feature that allowed it to resemble a spaceship that looked more realistic.


  2. Process: My first main issue came with how I began to build the overall body of the ship. I initially placed a cylinder on Rhino, hoping to then modify the shape to provide that ovalness to it, but I quickly realized that I was making my life harder than it needed to be, and that a sphere scaled in the Y axis (Scale 1D) could help achieve the same result I was looking for. When designing the red pieces to connect the engine, I was only going to use a rectangle to connect the engines to the ship. This looked a bit rough as the circular engine did not look like it was secure on the rectangle, so I added a second red cylinder on top of the engine, which I then angled the top surface towards the ship and then extruded the angled surface (Extrude Surface) into the body of the ship. When I finished designing the red legs, I decided to use an array (Polar Array) to create the 4 legs. It took a few tries, but I finally understood what each subcommand asked me to do. This placed all 4 legs and engines every 90 degrees from the center of the ship. The body of the ship was originally just a sphere. However, it needed something on the sides of it, so I decided to (Split) it in half by creating a surface right down the middle of the ship in order to use it as a cutting object. Finally, when creating the window, i created a white cylinder perpendicular to the ship, then I created a smaller window cylinder inside of the white cylinder in order to cut a big hole from the ship and a hole from the window frame. I then combined the window frame (Group) with the rest of the body of the ship to have them become the same object. 




  3. Materials: For the body of the ship, I used Aluminum Rough because I really liked how it have the ship this matte, brand new rocket ship look. For the the red pieces of the model, I went with Paint Gloss Red #2 because I wanted these accents to be super glossy in contrast with the body. Lastly, for the Window, I used Glass Heavy Frost Bright Blue since it gave the window this playful, cartoony blue tint. For lighting, I wanted to go with a minimalist studio environment, and I chose a basic 3 Point Lighting map. It initially looked very evenly lit, but I wanted it to again look more realistic, so I kept the overhead light as is, but modified the key and fill angles to better illuminate different parts of the ship.