Showing posts with label fa2022. Show all posts
Showing posts with label fa2022. Show all posts

Monday, December 5, 2022

Alexandra Escobedo: Week 15 Prosthetic Model

Prosthetic Model (Voice Generation Device)

Inspiration

The inspiration behind this model was making an improved voice generation device (VGD) for those who lost their ability to speak. I wanted to make something that was both useful and potentially life changing for people who can no longer utilize their voice. If I were to have this concept fully realized, I would want the voice modulator to sound as natural as a normal human voice, rather than keep a robotic voice that is currently in use.


Process

The process involved making the output piece for the VGD which would be a torus shape. On the sides of the torus, I added the attachment pieces using the rectangle shape tool; this would be what attaches the prosthetic to the person’s neck and throat. The circular elements were created with the circle shape tool, and these are the screws that would keep the VGD in place.




Materials and Techniques

The materials I used were bronze, titanium, and a mesh for the VGD pieces given that certain parts would realistically be made of those materials. Some of the tools I used were the torus shape tool, rectangle shape tool, pyramid shape tool, polar array tool, and the circle shape tool. The main technique that was utilized was the polar array technique to make perfect copies of the attachment elements of the VGD.





Alexandra Escobedo: Weeks 12-15 Architectonic Lamp

Lamp Model (Flower)

Inspiration

The inspiration behind this model was a peace lily plant and the shape of their petals. The tear drop shape was something I wanted to mimic in my model and was able to do so successfully. I wanted to make a lamp that I would personally use, and that was able to match the aesthetic I had in mind. 


Process

The process involved making petal shapes using curves. After making one petal, I used the loft technique to make it look like a solid flower petal shape. Once completing the first petal, I then utilized the polar array technique to make exact copies of the flower petals. I then created the base for the lamp utilizing the torus shape.





Materials and Techniques

The material I used was plywood to demonstrate what it would look like in real life. Some of the techniques I used involved the curve tool to make the petals; polar array technique to make perfect copies of the petals; and utilized the loft technique to make the petals look more solid in structure. 














Alexandra Escobedo: Weeks 9-11 Serial Slicing

Serial Slice Model (Flower Tower)

Inspiration

The inspiration behind this model was the coil spring toy that I used to play with as a kid. They would come in a variety of colors and shapes, including stars, flowers, and more geometric shapes. I wanted to keep this simple given my limited experience, but I also wanted to make something that would tuck at people’s nostalgia.


Process

The process involved using the star shape tool, solid extrusion command, and the filet corners command to a 1.5 radius. These were the main tools and commands that I utilized to “stretch” the basic shape of the star, smooth the points of the star shape, and then twist the elongated shape using the Twist command.



Materials and Techniques

The material used was plywood to make it look similar to how it would in real life. Some of the techniques I used involve star shape tools, solid extrusion command, filet corners, and the Twist command. 














Thursday, October 13, 2022

Alexandra Escobedo: Week 7 Flashlight Cover

 

Como la Flor (Like the Flower)

Inspiration and Influences
The inspiration behind this floral flashlight cover was Selena Quintanilla's song "Como la Flor". I chose this concept to honor Hispanic Heritage Month and to honor Selena. I had the idea of a simple lily for a more tangible concept, and the color palette I chose was inspired by the Autumn season which tends to be associated with warm colors like orange, yellow, and red.









Techniques and Material Choices
Some of the techniques I utilized were the polar arrays, the boolean difference command, poly-surface extrusion, and the join command. As for material choices, I used multiple materials for particular pieces of the model: the center of the flower was jewelry with yellow hue; the big petals were flaky tangelo with a magic texture and a burnt orange hue; the smaller petals were of soap bubbles; the base was of polished walnut; the stem was of galvanized steel with a glossy texture; the cap (upside down petals) are of flaky tangelo with a magic texture.





Sunday, September 11, 2022

Eugenio Gonzalez Lazo: Week 1 Spaceship

 

  1. Inspiration: The main inspiration of my model is just based on a typical toy spaceship. I wanted to go with the overall shape of these toy spaceships, but instead of incorporating pointy corners, I wanted it to be more round in shape. The curves provided an almost egg like feature that allowed it to resemble a spaceship that looked more realistic.


  2. Process: My first main issue came with how I began to build the overall body of the ship. I initially placed a cylinder on Rhino, hoping to then modify the shape to provide that ovalness to it, but I quickly realized that I was making my life harder than it needed to be, and that a sphere scaled in the Y axis (Scale 1D) could help achieve the same result I was looking for. When designing the red pieces to connect the engine, I was only going to use a rectangle to connect the engines to the ship. This looked a bit rough as the circular engine did not look like it was secure on the rectangle, so I added a second red cylinder on top of the engine, which I then angled the top surface towards the ship and then extruded the angled surface (Extrude Surface) into the body of the ship. When I finished designing the red legs, I decided to use an array (Polar Array) to create the 4 legs. It took a few tries, but I finally understood what each subcommand asked me to do. This placed all 4 legs and engines every 90 degrees from the center of the ship. The body of the ship was originally just a sphere. However, it needed something on the sides of it, so I decided to (Split) it in half by creating a surface right down the middle of the ship in order to use it as a cutting object. Finally, when creating the window, i created a white cylinder perpendicular to the ship, then I created a smaller window cylinder inside of the white cylinder in order to cut a big hole from the ship and a hole from the window frame. I then combined the window frame (Group) with the rest of the body of the ship to have them become the same object. 




  3. Materials: For the body of the ship, I used Aluminum Rough because I really liked how it have the ship this matte, brand new rocket ship look. For the the red pieces of the model, I went with Paint Gloss Red #2 because I wanted these accents to be super glossy in contrast with the body. Lastly, for the Window, I used Glass Heavy Frost Bright Blue since it gave the window this playful, cartoony blue tint. For lighting, I wanted to go with a minimalist studio environment, and I chose a basic 3 Point Lighting map. It initially looked very evenly lit, but I wanted it to again look more realistic, so I kept the overhead light as is, but modified the key and fill angles to better illuminate different parts of the ship.




Lindsey Nguyen: Week 1 Castle

Design Intent: 

The concept of my project is based off the castle from an anime show, Attack on Titan. The castle is located in the middle of the Shiganshina District. The inspiration was I wanted more of a simple, rigid, realistic castle that I wanted to base off something I have seen. I didn’t want a fantasy like castle, but more realistic but not too much like the ones we see today.

Reference


Modeling Techniques:

 After attempting the many different methods of this program, the tools that I mainly used to create my castle were a lot of arrays, shape tools, and holes. I started off with a simple rectangle based to start off the first floor of my castle. Then proceeding off with my tower, creating a long slim rectangle, then a cube on top, then finally a pyramid. Knowing what we learned from class, I decided to use the array tool, but originally started off with the rectangular array, as my castle is boxy and not structured circular. I was able to create three more towers easily in a few seconds. However, one tower needed to be adjusted to be taller and thicker. I implemented the 3D and 2D scaling and it made things go quicker and faster. Then I placed my second rectangle box on top then, repeated the rectangle array from the towers around the second rectangle box, as well as scaling them with the 3D and 2D tool. I then added thin rectangle walls on the edge of the top of the rectangles, to give an edge look that castles usually have. Then proceeded with smaller rectangles on top of them to give that wall look, I first created one then used the linear array which would make it go linearly next to each other. Lastly, I added my last box on top and created holes for my windows. I started with my windows in my tower, making the hole then mirroring. Then I continued with the main levels and created holes by the mirror hole tool as well. Lastly, with my last box I used to create the whole both ways so it would go through the last box. Materials : I discovered the many different textures and materials before finalizing on what I wanted my castle to be displayed as. I wanted to go for more of a darker color theme, almost like a haunted house or goth vibe. Having the white color over my materials and texture didn’t really stand out for me and I wanted it to be like a bold statement but not too loud. For the towers, I went for the gem material and colored it black, as it made the castle really engrossing. Then for most of the rest of the materials, I chose to go with metal and similar shades of gray or white. Metal went well with the gem material, so did glass but I wanted the model to be realistic and not really the “fantasy” type. The lighting I chose was the interior lighting as it was the most vivid lighting to show the metal and gem nicely.


Ghosted Image with Layers

Ghosted Image


Materials : 


I discovered the many different textures and materials before finalizing on what I wanted my castle to be displayed as. I wanted to go for more of a darker color theme, almost like a haunted house or goth vibe. Having the white color over my materials and texture didn’t really stand out for me and I wanted it to be like a bold statement but not too loud. For the towers, I went for the gem material and colored it black, as it made the castle really engrossing. Then for most of the rest of the materials, I chose to go with metal and similar shades of gray or white. Metal went well with the gem material, so did glass but I wanted the model to be realistic and not really the “fantasy” type. The lighting I chose was the interior lighting as it was the most vivid lighting to show the metal and gem nicely. 



Bird's Eye

Perspective

Pedestrian

Perspective part 2