Showing posts with label FaithRomero. Show all posts
Showing posts with label FaithRomero. Show all posts

Monday, November 14, 2022

Faith Romero: Week 13 Architectonic Lamp

Design Intent 


    It actually took me a while to find a shape that I liked, I continued to sketch and sketch and apply grasshopper to my models. Until I found the shape I liked, and I thought it was too basic until I duplicated it and layered the time, making a hour glass shape. 

Modeling Techniques 




    I began with creating different versions of models, I hated how they had flat bases. My final model I made with a torus shape, I added my cylinder in the center and applied the grasshopper script. I loved how the base had rounded edges, but the model looked really small so I duplicated it and flipped the model. I adjusted the horizontal and the radial slice counts both to 8. I did this so that a horizontal slice would not go through the the middle making the structure weak. 

Rendering and Materials

    For the material I choose to go with non-glossy looks. I choose paint for both with different colors, the blue on the horizontal to make the structure look taller. The grey for the horizontal to be a neutral color. 

Final Version 




Monday, October 24, 2022

Faith Romero: Week 11 Serial Slicing

 Design Intent



    My Idea for the serial slicing was to create a holder for my vase. Compared to some of my other ones, this vase is quite plain so I decided to make a sleeve to fit with the vase. I took into account the size of the model and how much room the vase would need to fit inside.

Modeling Techniques



    I first made references to the size of my vase and added them to the workspace. I then made a basic cylinder for my base, I exploded the cylinder and deleted the top and bottom. I then rebuilt the model making more anchor points. To make sure the model was symmetrical I worked from a top-down view and made it into a star shape. I then began making the items I wanted to populate the surface with. It took me a while to find the shape I liked most, I tested a few different geometries. When I found the ones I liked I applied the grasshopper script and adjusted a few settings for jitter and the intersection of the base model and the geometry. I then baked the final image into the workspace. I capped the model and made a copy of my vase reference, and applied a boolean difference. I finally created the cylinders for the rods and then ran boolean differences. 

    I then made a new file with the final model and ran the grasshopper script for the contours. I made sure the outer and inner walls, as well as numbers were all grouped together on the same layers. I organized the slices on their appropriate reference sheets. 
Rendering/Materials 



    For rendering, I went with a basic artic for the Rhino snapshot. While in Keyshot I choose to go with a grey plastic material. I choose this because I believe this to be a very neutral color, if I were to pair this with flowers, it would not drastically contrast with the flora. 

Final Version





Saturday, October 8, 2022

Faith Romero: Week 4 Flashlight

Design Intent

Lightsaber View 1

Lightsaber View 2

    For this assignment, I decided to model my design based on a lightsaber I made at Disney Land. I wanted to create the texture that my lightsaber had on a smaller scale so I looked at the design and took elements and sketched them out. 

Modeling Techniques

Rhino Ghosted View


    To model my design I began by getting the correct measurements and creating multiple references. I created a rectangle for the flashlight's original measurements and scaled them slightly for the 'wiggle room' and then offset the rectangle creating the outer wall. I created another set of references to make sure I didn't go too far into the wall. I then added lines to place the button hole and figure out how I wanted the top of the flashlight. I trimmed the excess lines and had a side profile of my flashlight. 

    I then began with adding the 2D shapes such as circles and rectangles. When I figured out where I wanted them placed I trimmed the extra lines. I made sure to fillet my edges all over the model. Once I found the profile to be something I liked I made it all one shape and revolved. After I revolved I added a pipe and polar arrayed it around, in between the pipes I added a rectangle and polar arrayed it then I boolean differenced to make cutouts. Finally, I added some rectangles at the bottom and arrayed them once again to fill the empty space. 

Rendering/Materials 

Keyshot View

    For Rendering, I went with three materials, for the main body I choose a painted metal. I liked this material on how the light through the cutouts reflected the light. For the accents, I chose another metal type one being anodized and the other with a zinc polish. I chose them because of the contrast they created. Finally, I added a texture. I decided to add a texture that showed the depth of some of the peaks. 


Prints





Saturday, September 10, 2022

Faith Romero : Week 1 Castle

Inspiration 
Butrón Castle Ref 2

Butrón Castle Ref 1

The castle I chose for my inspiration is the Butrón Castle, I chose to model this castle because of the layers it has. Although the castle is small it has a lot of depth and height with varying spires. I thought it would be a good challenge to create a model with a lot of geometry in a small area. 

Process

Ghosted without globe

Ghosted with globe
I began by creating the main element of the castle the base using a rectangle, I built on top of that creating the second and third later. Once I found the appropriate height for all the base layers I began creating the first layer of spires. From looking at my reference shots the spire varied in height around the base. Beginning with the main cycle I built up with a TCone flared up to add depth and on the biggest spire, I added a few detailed pieces. I continued to add spires to the main door area, choosing to close the top with a pyramid to add variation along with a small pyramid for accent. I moved up to the next layers I made cylinders with different lengths and widths to fit in the areas. I changed the tops to make contrast making the middle layer a cone with a sphere to accent and for the top layer, I used a tube to make it look like a platform to stand on. Finally, I added details such as windows and a big main door. I created these shapes by combining a rectangle and a cylinder and trimmed the overlapping cylinder. I finished my model by adding a flag pole to the top using simple shapes like a cylinder and a rectangle.  

Materials

Birdseye without globe
Birdseye with globe
Pedestrian View
When choosing the materials my initial intention was to go with materials that matched the Burton castle but when I saw the materials on Keyshot I couldn't find any that I really loved on the model. I choose to go with plastic materials I choose varying roughnesses. The main color I went with was a light grey for the main part of the castle, for the spires I choose different shades of blue for depth, to add a contrasting color for some accents I went with yellow/gold plastic. The window was a glass material that shows through the castle walls. I limited the materials I used to create unity throughout the piece. The lighting I used was basic lighting, it was able to show reflections in the castle due to the different roughness of the plastics.    

Edits

I added a base and a snow globe over the castle, both a ghosted and rendered view are shown with and without the globe. I changed the original yellow color on one of the spires to blue, I used a polar array to add more details and adjusted the size, and I edited the bridge from overlapping the main part of the building.

Previous Model