Showing posts with label Nicolas Vallier. Show all posts
Showing posts with label Nicolas Vallier. Show all posts

Monday, December 15, 2014

Edgar Cortez and Nicholas Vallier: Week 14-15 Pepakura Chess Piece

 
 
The chess piece to the left was the inspiration for our low poly model. Since this is meant to be low poly with a max amount of polygons we had to sacrifice some nice features and smoothness. So we decided to get the basic essence of the chess piece and add a bulbous top with a spire in the center. Our piece would be a pawn since it has the bulb on top and is one of characteristics that pawns have.
 
 

 
Our model was quite small compared to the other pieces in the class and we used two sheets of cardboard for our cut outs.
 

 
Our Chess piece was built starting from the bottom and finished at the top. Standing just under 3 feet it was the second smallest out of all the other chess pieces. Our model was all one piece and was manageable because of its size when it came to gluing. After seeing how tall it was compared to the other chess pieces it would have been interesting to see how ours would look like if we had chose to make it bigger. We had fun exploring low poly modeling and actually building it to physically touch and look at it in real life. 


Monday, December 1, 2014

Nicolas Vallier - Project 7 - Geometric Unfolding

For my geometric unfolding, I chose to make a twisted triangular prism. I liked the shape of it because it looked impossible from certain angles. The impossibility sort of loosely ties into Doctor Who, (in which basically everything is impossible. This was even more apparent when I tried to put it together and I had no idea what to do.





Friday, November 14, 2014

Nicolas Vallier - Project 6 - Lamp

Test Shapes:

TARDIS (from Doctor Who) Inspired Model: "T40"

"Cragg"

"Helmet"

"Unicron"

 This is the one that I decided on. 

Inspiration:
Inspiration for this piece came from a device on Doctor Who called "The Moment," which was a box/weapon that was so powerful, it became sentient. 

In regards of design, I couldn't make the gears on the side of the box prominent on the model if it was sliced, so I made it a prominent feature of the top part of the piece.

Naked Edge Check:


Update - The Print Out:






Sunday, November 2, 2014

Nicolas Vallier - Project 5 - Waffle ("Handles")

For this project I took some design cues from the Cybermen (of Doctor Who). I thought about making a shell of their outer casing for their face and using it as a wall mount. It could probably be used as a night light, lamp, or other fixture. 


Rhino Screenshot with no Naked Edges:

Rhino Screenshot 2 (backside): 

I'm having trouble with exploding the y part for laying into the boundaries. 
Keyshot renders coming when I can get access to Keyshot at UTD.

Update:

Keyshot Images


2nd Update:
I redid the slot parts to better fit my board (to .16). Also, due to problems with the middle two pieces, I removed them and replaced them.

Layout:

3rd Update: 
Due to the unroll/cut ribs script acting up, I had to edit the middle of the head so that the ribs would appear. Also, on the final model (the printout) I had decided to remove the top rib, because it wouldn't work out,





The Print Out:


Sunday, October 26, 2014

Nicolas Vallier: Project 4 Slots

For this project's design, I chose to emulate some of the design cues from Atlantis of the show StarGate Atlantis. 

I used the hexagonal design and cubic look of the buildings and outer piers as the baseline of my design, in order to make the slot parts.


I will be using 3/16 inch thick hardwood underlayment for my material. All of the slot holes are 3/16 inch thick. 

Update 1:
I changed the slot parts to .16 inch thick and got rid of the indention lines. I also cut the printing size on the board in half.


Update 2:

They have been printed out. 



Sunday, October 5, 2014

Nicolas Vallier: Project 3 Serial Form



For the contour assignment I was going to originally use my gear from Assignment 1, but it wouldn't work with the parameters of this assignment (it was too small), so due to time constraints I decided to use my Flashlight. 

Ghosted Rhino Image:

Slice Layout v1:

Slice Layout v2:


Somewhat-Cardboard/Wood Light (KeyShot Renders)

Front:


Back: