Showing posts sorted by relevance for query cesar. Sort by date Show all posts
Showing posts sorted by relevance for query cesar. Sort by date Show all posts
Monday, September 14, 2015
Cesar Zapata: Week 2 Castle
When hearing upon the castle project on the first day, the first thing that popped into my mind was a japanese castle, and the idea has been burned into my mind ever since. This castle model was based off of the Matsumoto castle in Tokyo. I originally wanted to follow through in adding water on the floor(since the castle hails the isolated design of an island for its defense instead of walls) but realized I lack the experience and the time to complete what I imagined.
The tools that I used for the castle's construction was duplicate, stretch, and solid polygons. The techniques were pretty straight forward, it was almost as a virtual lego and duplicated it and stretched the smaller portions of the castle with the stetch tool. I was too unfamiliar with rhino to try and play around with all the tools first to figure out what each tool does.
Dedicating to the clean image of the Matsumoto castle, I made sure to choose contrasting materials based off of colors. The Truncated pyramids beneath the castle are stones which I used as "Travestine rose" The buildings themselves are "Porcelain" which is one of the cleanest materials I found in Keyshot. The roofs material is "Dark Wood" which is the darkest wood material I could find, since the rest all resemble the appearance of a wooden floor and not of a roof.
*Post. Script: I apologize for not ghosting the first image, I intended to ghost the image at night after the STEAM meeting that I attended today, but was not able to as the class with the original castle file was occupied until 10 PM
Cesar Zapata: Week 2 Flashlight
This was the project that I wasn't as inspired too much, for when it did I would be overwhelmed by my ambition. Unfortunately my ambition surpassed my experience this time. So this is just your basic flashlight with subtle patriotic colors.
The tools I used for this project were cylinders, boolean differences, trim and fillet edges. I followed the basic tutorial of Rhino and attempted to modify it a bit, but I was repeatedly unsuccessful with my designs so I decided to stay simple again.
The materials were Axalta materials for the body of the flashlight, for both the blue and the red materials: "Midnight Stotm" and "Hot Poppy" respectively. The button is white leather, since it looked like the most comfortable material for a light switch so the user would not gain a blister from activating the flashlight while the white matte looked aesthetic to me as well
Cesar Zapata: Week 2 Duck
The design that I envisioned was for it to be simple. After all "Simplicity is the ultimate sophistication" I chose for my duck to be an old fashioned wood carven duck instead of the traditional fluorescent buoyant one would find in their bath tub.
The modeling techniques that I employed in the creation of my duck would be sphere solid, rebuild mesh, activating "points on" tool and mirror tool. Those tools allowed me to rebuild and mold the desired shape of my duck, beak, tail, and head. For its eyes I used solid ellipsoid and aligned the ellipsoid on the surface of its head and mirrored it to duplicate on the remaining side.
As previously stated, my duck is made of wood so the materials I used were wood, mostly. Body is "Procedural Pine" so its light body canvas would features its eyes and beak. Eyes are "Red Oak Polished" another light color to provide a distinct contrast, yet light enough to blend in as well. The beak is "Travertine" though a stone texture, has the appearnace of a summer-burnt walnut palette which is the reason why I selected it as well for its smooth texture.
Thursday, November 12, 2015
Cesar Zapata: Laser Engraving
This is the first laser engraving assignment I ever did and was actually pretty fascinated by it!
Foremost I wanted to discover how the design would ultimately turn out so I could learn from it and improve on the next laser engraving project. The concept of my design is a brand of a video game that my brother and I love to play together and chose my favorite brand of clothing from the game's world. Its brand really intrigued me in how simply elegant it was with the eel intertwined with the I.
The method this was done was I found the image online at a reasonable size, then traced over it in Illustrator. I then exported the file into Rhino and color coded the lines according to the laser color guide and dropped it off into the Fablab dropbox.
The materials I used was a 2x4 plank of Birchwood bought from HomeDepot and was not a very comfortable task transporting said plank to the Fablab. However I believe it would benefit me in the long run as I still retain a vast space left over after this project for other assignments.
Tuesday, November 17, 2015
Julio Romero: Week 12 3D Scan
I did my 3d scan project with the help of Cesar Zapata. We decided to use a small turtle I had in my home. I chose to add spikes to mine to contrast from the original's complete smoothness.
We used scan studio to scan the object by first painting it white and adding red markers. We first scanned it sitting normally, and then scanned it on its side to get the hollow underside. After all of the scans were completed, we aligned each of the meshes together, merged them, and filled in the holes that popped up. Overall, the scanning process took probably around an hour and a half.
After the scan was finished, I first took the file into Rhino and lowered the poly count to a more manageable amount. Then I took it into Maya because I'm more familiar with its layout. To add the spikes I deleted a large amount of vertices in certain areas to get a flat surface, and I then extruded the faces inward once, and then extruded those faces away from the surface and scaled them to a point, merging those vertices together.
In Keyshot I put a clear, green plastic material on my model to mimic the actual turtle. I adjusted the settings of the material a little to get it how I wanted, and then changed the model's position a bit because it was floating slightly off of the ground. I used a red background to make the green model really stand out.
I really enjoyed learning how to scan objects, but I did run into some problems. I hadn't used Scan Studio before, so learning the layout was a bit challenging. I had trouble zooming out at first because scrolling in Scan Studio was inverted from what I was used to, and sometimes I would rotate the camera so much I would get lost. The program crased once, and it also seemed like it would freeze right after filling the holes
We used scan studio to scan the object by first painting it white and adding red markers. We first scanned it sitting normally, and then scanned it on its side to get the hollow underside. After all of the scans were completed, we aligned each of the meshes together, merged them, and filled in the holes that popped up. Overall, the scanning process took probably around an hour and a half.
After the scan was finished, I first took the file into Rhino and lowered the poly count to a more manageable amount. Then I took it into Maya because I'm more familiar with its layout. To add the spikes I deleted a large amount of vertices in certain areas to get a flat surface, and I then extruded the faces inward once, and then extruded those faces away from the surface and scaled them to a point, merging those vertices together.
In Keyshot I put a clear, green plastic material on my model to mimic the actual turtle. I adjusted the settings of the material a little to get it how I wanted, and then changed the model's position a bit because it was floating slightly off of the ground. I used a red background to make the green model really stand out.
I really enjoyed learning how to scan objects, but I did run into some problems. I hadn't used Scan Studio before, so learning the layout was a bit challenging. I had trouble zooming out at first because scrolling in Scan Studio was inverted from what I was used to, and sometimes I would rotate the camera so much I would get lost. The program crased once, and it also seemed like it would freeze right after filling the holes
Monday, October 5, 2015
Cesar Zapata 3D Printed Model: Dodecahedron
The idea for the die was that I wanted to have a 3D model that I could carry with me and use it whenever there is a scenario that calls to test their luck with probability. Hopefully the actual printed model of the die will look just as smooth as the Keyshot version of the Die
Originally I was constructing the die within Rhino using the polygon tool, reflection, 2D/3D rotation tools however Mr. Scott presented me a significantly easier alternative. Using Maya, we were able to construct a dodecahedron with literally a few clicks of a mouse in an instant. After importing and scaling the die in rhino, the numbers were etched using "Solid text tool" and were placed by OrientOnSurface.
Only two materials were applied to this die in Keyshot. I used "Smooth Plastic Beige" for the die since it was the "friendliest" color for the die and is easy to look at after a period of time. The material used for the numbers was "Soft Shiny Red" to give it a contrast and to create emphasis of each roll, since Red is an alarming color that always stands out.
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