Showing posts with label MeganHeard. Show all posts
Showing posts with label MeganHeard. Show all posts

Monday, February 29, 2016

Megan Heard: "Naiad" Prosthetic Accessory


Concept: I wanted to do a mermaid/underwater theme as soon as I found out about the project. My design is definitely decorative and acts more as an art piece. My idea for the foot piece was to make it able to be made into a matching shoe if needed.



Modeling: I started with a leg base made of curves and then projected and joined my design around from the front and side angles. I then trimmed the leg base and extruded the surface into a solid. The same basic process was used for the foot. I did run into quite a few issues when modeling the prosthetic, such as fillet edge literally deleting parts of my model if I tried to use it on the outside edges. I also wasn't able to get the level of detail on the shoe portion and the starfish wasn't turning out properly.



Materials: I wish I could have done the actual textures and colors in my concept art, but I have no idea to to make it work in keyshot. Instead I chose to try to get a patinated look with a nice copper pipe to contrast. If I had been able to use my concept colors I would have used metallic plastics/paints to give it more dimension.


Monday, February 15, 2016

Megan Heard: Week 4 Detergent Bottle


Concept: I wanted a curving bottle that didn't really have any squared off shapes. I also decided to add a pour spout.


Technique: I used network surface for the bottle and then did the inner bottle using offset curve and network surface with some edits to the curves. The neck of the bottle was extruded from the bottle and then capped. To get the neck and bottle to blend better I used blend surface. The cap and screw threads were made using the same techniques as in the video tutorials. The pour spout was made with a pipe solid, with the shape desired projected and trimmed, then blended.




Materials: I chose plastics for the bottle; a clear plastic for the spout, a cloudy plastic for the cap, and a rougher plastic for the bottle. If I had more patience I probably would have added layer details in the modeling stage, but this bottle was incredibly frustrating to get to work so I focused on getting the shapes correct.

Megan Heard: Week 4 USB


Concept: I followed the reference image mostly, but ended up making the outer bit an entice cover for the inner bit.


Technique: I ended up making the USB body two completely separate pieces, partially because I wanted to and partially because if I tried to fillet the edge as one piece it put holes in it. I used project, trim, extrude and offset mostly.



Materials: I wanted to make the outer piece like a protective sleeve to protect from dropping it. I chose the inner piece to be translucent because I think it would be neat, even though I have no idea what the inside of a USB looks like. I chose anodized metals and plastic for the plug bit and tried to simulate what my real-life USB looks like.

Monday, February 8, 2016

Megan Heard: Week 3 Hammer


Concept: I wanted to do a war hammer and took inspiration from a various videogame/fantasy hammers. 


Technique: I used curves and extrude solid to create the head base, then used project and extrude solid to create where I wanted certain cutouts and Boolean differenced them. The design on the head was created using curves and the pipe solid then Boolean merge. All edges were filleted. The handle gave me a lot of problems; the notches were originally a helix, but fillet wouldn't connect properly so I adapted my design.


Materials: I chose a textured metal for the head to give a rougher, used look. I wished I could have gotten it to look a bit more dusty/dull but I haven't fully figured out the material editor. I chose a rougher, darker wood for the handle to suggest age, but it's also not 100% what I was going for.


Megan Heard: Week 3 Mouse


Concept: I wanted my mouse to be smooth and I really liked the mice that looked like animals, and I realized that a penguin face is built similarly to mouse buttons.


Technique: I used loft to create the mouse top then used project, extrude, and Boolean difference to create the buttons and scroll wheel. The bottom part was created using offset and Sweep2, then joining the surfaces. The edges off the button are filleted, the eyes are not to convey them being one piece.



Materials: I chose colorful, shiny plastic for the body and buttons to give a childish feel and chose a rubber plastic for the scroll wheel to give it more grip.


Monday, February 1, 2016

Megan Heard: Week 2 Flashlight


Concept: I wanted to make a lantern with a similar shape to a standard flashlight. I decided to add a central tube to signify a light bulb and made the lantern glass the main focus to give it a minimalist look.


Modeling: I used repetition in the form of  truncated cones. The glass is two truncated cones with a Boolean difference through the middle. The button is a sphere that has been scaled in 1D. The handle is a torus that was scale1D is two different directions and then cut flush with the top.


Materials: I picked a more modern look with the matte black and brushed metal of the first render. The second render I wanted a more child-like feel, so I used plastic materials in similar colors, while keeping the rubber material for the handle and button. I picked a clear yellow for the bulb to give it a more unique feel.

Megan Heard: Week 2 Duck


Concept: I decided to make a platypus instead of a simple duck; it would allow me to practice the same skills while making a much more interesting animal. I wanted it to be very cartoony, with inspiration from Disney's Perry the Platypus.


Modeling: Almost everything started as a sphere that was then pulled and pushed into the finished shaped. Boolean union was used to join the main body into one piece. Projection was used for the pupils and beak. Rotate and mirror were used on the legs to keep them similar and symmetrical.


Materials: I picked the rough plastic to give it more of a texture, with the green for the body to make it whimsical. I also did a render of it with all wood textures to give it more of a formal, shelf piece feel.


Megan Heard: Week 1 Castle


Concept: I like symmetry and repetition, so I tried to combine them into a circular castle. I wanted a more open temple-like feel, with Greek column influences.


Technique: I used mostly solids with the rotate and mirror tools to create this castle. I used projection to create the rounded edges of the "steps." I used a lot of scale1D to get everything to a height that I liked. I struggled the most with creating the arches and attempted them as many different ways I could think of. I think I ended up creating a curve and using the pipe solid, then mirrored it at the center tower.


Materials: I knew I wanted a stone and metal combination, with copper being the main focus. I a liquid material for the arches, because I had a thought of it being some sort of water filtration system. I picked the frosted glass and metallic orange for the top bobbles to give it a decorative feel. I picked the red marble to pop against the neutrals and keep the warmer colors. I wanted more of a textured feel for the main set of towers and chose a darker wood to offset the sheen of the other materials.