Showing posts with label Maizie Desmarais. Show all posts
Showing posts with label Maizie Desmarais. Show all posts

Sunday, April 30, 2017

Maizie Desmarais and Hannah Revelle: Week 16 Pepakura









Concept:
We wanted to make something that involved our cats and decided a cat bed would be a good idea. We also wanted something that was familiar and that we were a fan of, and Portal was the first thing that came to our mind. The game cube was a big prop in the game and fit into the idea of a bed because of the easy shape. We didn't want it to be an exact replica, so we modified an opening and decided to make it circular to paint on the portals to act as if the cats were using the portal to their bed.

Modeling Techniques:
We started off with an inner cube and an outer cube so it has double walls. Then we thought about how to make the edge details perfectly by making another cube and splitting into three sections. Since there are two different edge details, we have to repeat the same process with different measurements for the second one. To create the outer details on the edges, we created rectangles around each side and Boolean differences it to get the shape. For the opening hole, two cones were used for the different edges. We kept the base in the same place, but used a truncated cone to get different slopes on the details. After that we put everything into Pepakura and made minor adjustments to keep our poly count below 300.

Materials:
We used the cardboard provided and used loctite glue to hold all the edges together with tape on the outside to clean our seams. After we used a primer, we used acrylic paint from there on out.



Monday, April 10, 2017

Maizie Desmarais: Week 12 Waffle Lamp








Concept:

My waffle lamp was based off the shape of a normal lamp shade. I thought the dynamic shape in waffle form would really stand out while still being simplistic. Originally, I wanted to do a mushroom shape, but in the end I thought this worked out for the better.

Modeling Techniques:

It took roughly five different times for me to model this waffle lamp. I created the shape in Rhino with the rebuild tool on a sphere shape, then created a hole in the middle for the light to go in. I used contour and did every other inch to make sure I didn't have too many layers so it could fit on the wood sheet for laser cutting. Next I used intersection on the curves and piped them at .25 in (1/4) for my wood sheet sizing to fit. Afterwards I used the unroll script to layout each curve and extruded the edges by .125 on both size to make it .25 total for rendering.

Materials:

At first i thought plexiglass would look really cool for the light to shine, but in the end I chose wood because it's cheaper and I think it looks nicer. I also think it wood (ha get it?), it would look really cool with engraving/ laser cut designs on the wood for the light to shine through.


Monday, February 27, 2017

Maizie Desmarais: Week 8: Prosthetic








My prosthetic shoe was based off multiple video game character shoes, especially the Paladin. I wanted to have something more armor based and different from shoes we wear today. I also wanted the armor to be optional to wear, so there are strings in the back to hold it up against the boot for a unique design. 

To create the basic shape of the boot, I used multiple curves to get what I wanted in the front and on the side proportional. I then lofted with those curves and had to rebuild the geometry to get a simpler and smoother looking model. For the armor I also used curves of the shape I desired then mirror over to keep it as even as possible. After I had the final curve I duplicated it behind and used sweep rail 2 to connect and patch for each side. To keep the strings attached to the armor I created rings with a torus and used boolean difference to connect it inside the armor so the laces could loop around.

Armor is primarily metal-based so I used a gold material to render out as if it were metal. The boot is suppose to be comfortable with a softer look to it, so for that I used a cloth material. The laces were also cloth and the rings were a black metal that will stand out from the gold.

Monday, February 6, 2017

Maizie Desmarais: Week 4 Mouse




My mouse was based off a typical gaming mouse. I wanted something a little more complex to work with and added all the detail around to make it somewhat unique. If there is one thing I would go back and fix, I would add a USB connector for the mouse.

Modeling techniques used were the curve tool, mirroring, surface loft, sweep rail 2, piping, and Boolean difference. Creating the curve was a little harder than expected and wasn't as smooth as I wanted it to be, but gave me more experience with how to use curves more efficiently.

Materials assigned were pretty simplistic. I didn't wanted it to be over-the-top and stand out so I stuck with a plastic base and black rubber for the details. If I made the USB I would have stuck with a hard metal and a black plastic end.

Maizie Desmarais: Week 4 Hammer




My Hammer was heavily based of off a World of Warcraft weapon. I still tried to keep mine a little more realistic than having magic float around it like in the game and wanted to stick with metals. If I had more time I would have also engraved something in the middle of the hammer like a crest and added some type of fur by the handle.

Modeling techniques I used were mostly primitive-based. I did use a curve for the end of the hammer and used Boolean Union to keep everything together. Fillet edge was used to smooth out the edges between the hard surfaces. 

Like I said previously, I wanted a more realistic hammer and not so cartoon-ish like in the game. Metals were the primary material use with a rubber grip on the handle. I wanted my hammer to be shiny and polished to a assigned nicer metals such as Stainless Steel and Gold.

Monday, January 30, 2017

Maizie Desmarais: Week 3 Flashlight






For my flashlight I used the curve Boolean tool hundreds of times to get the design I wanted. I also used a lot of the Boolean difference tool the get the indents on the top and bottom of the flashlight with a polar array to create an equal amount of spacing. As for materials chosen, I really wanted a metallic color with a rubber grip in the middle. The materials in Keyshot helped me get the design of the grip while only being 1 poly. 

My flashlight was heavily based on the photo below while still trying to add my own touch to how I wanted it to look.