Showing posts with label Serial form. Show all posts
Showing posts with label Serial form. Show all posts

Sunday, April 26, 2015

Renae Patoskie Week 8: Serial Slices

For the Serial Slices project I was inspired by the texture possibilities.



This technique has been used to create ambiguous, resemble contour mapping, or simply visual textures. I wanted to apply this visual texture into a common place object.






My goal was to create a similar texture to the one featured in the figure on the left, while creating a visually pleasing bowl inspired by the figure on the right.


To create this model, I created a series of 6 curves using the sketch tool. I then aligned the three surface points so that the bowl would be sufficiently balanced. I then lofted between the curves to create the outside surface. I then duplicated the surface, offset it above the outside surface and then sheared off the excess to create a flat edge on the top using the trim tool. I then used sweep two rails to create a surface between the inner and outer surfaces.


Due to the non-uniform thin outlines, it took 3 sheets of 24"x 48" mdf to print this project.


Constructed bowl from the end.


Constructed Bowl from above



Monday, October 13, 2014

Ed Whetstone: Project 3, Serial Form (Trapped Sphere)

This post has all content for Assignment 3, serial form for laser cutting.

See all updates below the fold!


Brian Chancellor: Project 3: Serial Form





Project Description:

For this project I went back to my inspiration from the first project.  I decided I wanted to do a square shape with a lot of negative space inside.  This presented a unique challenge for the serial piece.  I ended up solving this by having four different rods, one in each corner.  I really like how the outside of the cube is smooth and flat while I wanted the inside to have the terraced look.  I also drew inspiration from geodes such as this.  

Also I drew inspiration from the Endover Cube at the University of Michigan by Tony Rosenthal.


Here are my slices.  I tried to use up as much of the cutting material as possible.  I do not like to waste material as it ends up costing more.



When I modeled this piece in Maya, I used a subtractive method.  I made large pyramids and subtracted them from the top and bottom.  This slanted inside look would give me the terrace effect in Rhino when I serialized the model.



I kept this piece all one color for Keyshot because I wanted a polished stone or gem look to the piece.



Friday, October 3, 2014

Sean Lenox - Project 3: Serial Form

Week 6:

For my laser cutting project I decided to use my flashlight, as Prof. Scott said it would work well. I chopped the engines off the sides because I was afraid they would be difficult to cut, so this Hyperspace Rocket Light isn't quite as Hyperspace. Funny enough, it's actually hard to tell the model is sliced when looking at the Keyshot renders.


I used wood materials when rendering these, as I felt they looked fairly close to cardboard.




My concerns are that the model might be too small for laser cutting (I have quite a bit of space left on my sheet, as you can see) and that my cores are incorrectly placed. The hollow design of the flashlight left me a bit confused as to where to place my cores, so I hope they'll work where they are.

Week 6 cont. (10/05/14): Resize and re-slice

I scaled up the flashlight and filled in the inside so it's no longer hollow. I cored it through the middle this time and redid the slice sheet.



It is now much easier to tell that the flashlight has been sliced - the button and rivets look much different now, for example.



Thank you Mr. Scott for getting back to me and telling me how to fix the problems. Please let me know if anything else needs fixing!