I worked with Charlene to scan a conch shell. I wanted to see how well the process worked with a complex shape like a shell. I also thought it would make an interesting, somewhat abstract sculpture.
Original Shell |
Process
We first did a 360 scan of the shell with the curved opening face down, as we thought it might not scan well. We then stood it up to get a scan of the top of the scan and aligned both the scans before moving it into RapidWorks. In RapidWorks we used the Mesh Buildup Wizard and filled a number of holes in the model to give it more cohesiveness, as the complexity of our object left the initial scans looking incomplete. After polishing the model and trimming out a number of unconnected, floating pieces, we exported the model into Keyshot to render in passes and place in an architectural setting.
Model in RapidWorks |
Materials
I chose a metallic material for the shell to emphasize the complexity of the shape and to play with the reflections off of the various spikes and ridges. I chose to place it in the fountain, as I thought the water suited both the material and the subject. To better integrate the model into the environment I added a reflection and shifted it up slightly to give it the appearance of being partly submerged, used Photoshop to add slight green and blue tints to the reflections, and increased the contrast by editing the diffuse pass.
No comments:
Post a Comment