Showing posts with label sp2020. Show all posts
Showing posts with label sp2020. Show all posts

Friday, May 1, 2020

Jacob Sears - Laser Cut/ Engraved Boxes

Laser Cut Boxes

Concept:

For my boxes I wanted something that would be useful to me on a regular basis rather than something decorative that I'd end up putting in a closet. I like to paint a lot and i typically use oil paints and because of that i need various different mediums and solvents to get certain paint qualities, so i wanted to make a tray that could hold all of my solvent jars and brushes in one place without me having to worry about getting paint a chemicals all over stuff. As for my other box i wanted something that would be good for storing something. unfortunately i have a bit of a nasty coffee addiction to the point that i roast my own coffee beans and after roasting they need to sit out a few days to degas before they can be used to make coffee. Because of this i thought it would be nice to have a box that would be breathable but still sealed to put all my freshly roasted beans in while they wait to be stored in more airtight containers.

Process:

For my tray i decided to use maker case so i could see what id be making a bit better as i wasn't technically making a box. To make it i chose the polygon box and cranked up the side number to 20 and then from there just made the "box" wider and much shorter. After importing it into rhino i added some decorative circle engravings to give it a sort of natural looking pattern. For my coffee box i used festiboxes and went with the rounded box with flex partly because it looked really cool and also because of the way the flex was done it would allow it to be a little more breathe-able. And after i put it in rhino i took a couple of vectors i made in figma, converted them to dxf files and used them to decorate the box with coffee themed patterns and iconography.




  
Materials:

As for materials, for my tray i would like to use either mdf or some sort of nice wood thats then sealed/ treated to resist being stained by oil paints. And for my coffee bean container i would choose to use an opaque acrylic because it'd be easy to clean, might handle the flex aspect a little better than just plain wood and because coffee beans need to be kept more or less in the dark to prevent degradation.

Monday, April 13, 2020

Delaney Conroy: FlatFab Render

Concept: I based my design on a conch shell in order to look at the negative space both in the structure of the design, as well as the opening of the shell.
Process: I played off of the organic and curvy shape of conch shells in this piece. I used a single rod in the center to shape on in order to match the axes. I removed this base and then went in with spine-like ribs to give more structure and form to the shell. It was interesting to match the curves of the shell, giving it a very natural feeling.

Materials: I rendered this piece in a semi-reflective, slightly translucent plastic that was tinted blue, giving it a deep sea feeling.


Sunday, April 12, 2020

Delaney Conroy: FlatFab Model

Concept: I was interested in exploring the use of negative space in this medium, which lead to my model of a conch shell-like structure.

Process: I used a single rod to center the shape on and match major axes. After removing this, I added the spine like ribs. Shaping the curves to match from different views was challenging, but interesting, especially considering the opening of the shell.



Materials: I could see this model being made from a clear or tinted acrylic, as the light passing through it would give a life and glow to this shell.

Sunday, April 5, 2020

Flatfab Model - Jacob Sears

Flatfab Model

Concept:

My inspiration for this design was that as a kid i always loved those balsa wood dinosaur skeletons they would have at museum gift shops, so i wanted to make something that sort of held that same theme. To make it more interesting than just a dinosaur skeleton i thought it'd be cool to make something more along the lines of an eastern style dragon, which in my opinion are SIGNIFICANTLY cooler than western dragons.

Process:

I started making the model by first drawing the body so i could have a base to build everything else off of after which i made the more straightforward pieces like the head and tail. For the legs i just branched off of the body making several segments that would turn different ways to make the legs look more dynamic and then mirrored it across to create the matching leg. For the ribs/ spines i made the initial spine and used the revolve operation to create a bunch of them across the body while matching the angle the body was going.



Materials:

Rather than making this out of balsa wood or cardboard like what i knew as a kid, i think it would incredible to make this out of a clear deep red acrylic so that it would look almost like stained glass and the red matching the symbolism of eastern dragons as good luck.
(unfortunately i wasn't able to figure out how to assemble all of the pieces in rhino, get everything to line up correctly and render it in time to turn it in)

Monday, March 9, 2020

Delaney Conroy Render Passes

Concept: I wanted to work from my 3D model, but instead of using the exact same model, I returned to the original shape. I removed the hole and flat base and further tessellated the faces and played with that until I got a shape I liked.


Techniques: I used layer effects, as well as combinations of passes in order to create these images. For the first, I let the smooth specular pass, as well as the wireframe take the forefront, while in the second, the rough specular pass and diffuse had much more of the focus. For the third image, I reflected after class and pushed myself to make something less conservative and place this object into a reality. For this I manipulated the wireframe and diffuse layers more to emphasize the inward tessellations while washing out the exterior, creating a glowing, lantern like object.
Materials: The materials depended on the pass I ran in Keyshot, but overall the model had a chrome base which I loved the reflections from.




Jacob Sears - Artistic Render



Concept:

My main design inspiration is a website that been around for about 15 years now called the scp wiki. Its a collective creative writing project about a foundation dedicated to containing "anomalous" objects, one of which, scp 714, is a jade ring that when worn results in exhaustion, slowed reaction, reduced mental capacity, resilience to mental influences and increased chemical tolerance. For my model i thought it'd be cool to do a different take on 714 and make it less of a typical ring and more of an anomalous ornate type object that could still possibly be worn as a ring.

Techniques and Materials:

For my techniques I first rendered out a beauty layer to use as a base and then a diffuse layer using a rough white plastic with no refractive index, I then adjusted the colors making the mid tones a fluorescent yellow tinged green and then adjusted the colors of the highlights and shadows to better fit the environment the object. After which i rendered out two specular layers, one rough and one smooth, using black chrome that i the set to the add blend mode in Photoshop and placed above the diffuse layer (with the rough specular above the smooth to give the model a sort of translucent look). Similar to the specular layers i rendered a reflections layer to add to the shininess of the model. Finally i created an occlusion layer to help with the shadows and add to the contrast of the model, i also adjusted the shadow colors to be a sort of reddish purple to add further to the contrast of the model.

Additional Photoshoping:

For the model in the science lab scene (which i chose to make it seem as if it was inside the foundation i mentioned earlier) i used the same techniques however i adjusted the colors to be much more red/ yellow with deep purple shadows and yellow/ orange highlights to match the scene better. I also made a copy of the clown layer, color picked a shadow from the background image and painted the second clown layer with that, increased the selection size, blurred it and then used transform tools to manipulate it to look more like a shadow.

Monday, February 24, 2020

Emily Barry: Flashlight


Inspiration:


For this project I wanted to create something with an aesthetic of bees because with my last name being Barry, I was always called Little B growing up. The honey dipper was the starting point of my design, and influenced the shape. I like bees, and I thought that it would make for an interesting flashlight cover. 


Modeling Techniques:

The tip of the flashlight cover dips in and out in rings so that it looks like the end of a honey dipper. the bottom of the flashlight cover has honey comb shape cutouts and indentations. Each honey comb ring gets a little smaller until they break away and float up the cover. I like the cutout honey comb shapes because it breaks up the side of the cover, and I have a blue flashlight so it will create an interesting contrast. I added a bee to really make it clear what the design is, and to try an create a more complex shape in Rhino. It creates a focal point and makes it interesting to look at overall. 

Materials: 


I chose a cloudy yellow plastic for the base material. It is reminiscent of honey, and I like the way the light shines through it. The bee body is made of gold metal, with the stripes being a dark purple metal. The wings are a a shiny lavender paint. I wanted the bee to be reminiscent of jewelry. I am very happy with this design and can't wait to print it out. 

Delaney Conroy: Week 7 3D Print

Concept: The inspiration for my design was these minimalist plant holders. I have a small glass that I have been using for propagation and wanted a way to incorporate it into this project. The constraints of this meant that I had to use exact measures of the glass itself, as well as allow for light to penetrate the design in order for it to remain functional for propagation. 


TechniquesIn TopMod, I played with the remeshing tools in order to get a tessellated design that I liked on the surface of my icosahedron base. I used the wireframe modeling 2 to make the thin but intricate detail across the surface. Next, because I knew I wanted this to exist on a flat surface, I used the cut by face tool to flatten one side of the model, before taking it into rhino and using the control points to remove the opposite face to create an opening. 

Materials:I chose an aluminum material to show the intricacy of details in this piece as well as emphasize a light feeling within the design and its scene.


Monday, February 17, 2020

Vee Valavil: Week 5 Hammer Project

Vee Valavil: Week 5 Hammer Project

Inspiration/Influences

I designed the hammer with parts from a Gavel (popularly used by judges in court) and a sledgehammer.

I included the design aspect of the face part of a gavel and the center head part of a sledgehammer.





Modeling Techniques

I created the face with two rounded parts on either side of the head. I used fillet techniques to fillet the edges of the truncated cone and make the edges rounder.

The head is the green part of the hammer which is intended to be the heaviest part of the hammer. Within the head is a cylinder which is made of metal to add weight. Around the inner cylinder and between the face and green head are some patterns of sticks in a crisscross form. The yellow sticks are entrenched in between two deep red metallic rings and the green head. I used the Revolve Command for the sticks. This pattern surrounds the inner cylinder and adds a variety of design to the hammer.

The neck (glossy red color) connects the green head to the remaining handle with stacked golden and red truncated pyramids. I scaled the truncated pyramid that connects the head to the handle for better support.

The grip (or base) of the hammer has a repetition of the hammer face part. The grip also has the same pattern of the crisscross yellow stick design. The yellow sticks are entrenched in between two deep red metallic rings.

Scaling and rotation were used for most of the parts.






Keyshot Materials

Face

Material: Red metal

Color: Matte Red



Rings

Material: Metallic Paint

Color: Deep Red Paint


Head

Material: Metal

Color: Candy Green Paint



Inner Cylinder (Located inside Head)

Material: Metal

Color: Matte Red



Neck/ Handle

Material: Metal

Color: Paint Gloss Red/ Metallic Yellow Paint



Yellow Stick Design

Material: Plastic

Color: Metallic Yellow Paint