Black & White Ghosted
Colored Ghosted
Different Angles
Concept:
"Your home is your castle, but it is also your identity" ~ David Soul
This design is far from the medieval interpretation of castle, but its the idea that your home is your castle that I went with. I enjoy the intricate designs of modern homes especially the ones that defy logic and dangle over the sides of
cliffs. Also I played The Sims a lot and I like creating modern homes more often. A particular
youtuber from Australia is my inspiration for most of my home designs. I chose to create a home where the center is water and everything around it builds up and down from that.
3/4 Aerial
Entry-way Interior
Modeling Techniques:
There are 365 pieces in this house and most of them were created with
ExtrudeCrv and
Copy.
The main level is not the level is not the foundation. That is found on the lowest level that dangles over the cliff side. The main level is where the pool rests (red layer in colored ghosted photos). I built the house entirely around the pool allowing stairs to move above and below the pool. When I created this model I didn't know about the
3D/2D scale tool. So I used all
four perspectives to measure out each block repeating them many times due to the size being wrong. In the ghosted mode, everything is colored according to floor and wall, except glass and the pool.
On the curved shapes, where the drive way is, I used
Polyline and changed it from
line to arc in properties. Then used
Cap planar holes. I used the
Polyline tool several times to create triangular blocks around the architecture.
POV Back
Materials:
Most of the modern homes look like they're just giant blocks of colored cement. So I chose white
Carrara marble due to its similar quality, then changed its roughness. I added the glass materials to the areas where glass should be. I didn't want people falling over the sides of the balconies, or just walking through the rooms as if they didn't have walls. The deck around the pool has
Mahogany wood material. Also I felt that the building was too boring if it was all white, so I added some pale green
Travertine stone material, a brown
Granite material, and some
Metallic blue dividers on the main level. I changed the roughness of the white, green, and brown stone to reduce reflectivity.
I rendered with Caustic on to simulate the water effects.
POV Front
Problems:
- My main problem with the techniques I chose could have been less time consuming if I knew a bit more about the tools themselves. I did a lot of trial and error, creating several odd shapes, which ended up wasting a lot of time trying to close them. I had an idea, but the cap tool stopped working, and I had to redesign the façade.
- The driveway is a bit odd and that is because I couldn't figure out how to blend the roads together. If I knew how to model a cliff it would have looked a bit more ideal.
- Sometime when I imported the document the textures stopped working correctly. All the textures for the materials became flat and I couldn't revert them back. So the granite just looks like flat paint on the walls.
- I'm also used to building homes in a game so the whole idea of building in Rhino threw me off, and the overall multi layered layout became a bit overwhelming at times.