Showing posts with label JakeLenzen. Show all posts
Showing posts with label JakeLenzen. Show all posts

Monday, May 11, 2015

Jake Lenzen and Charles Person: Pepakura

For this project, we wanted to create a simple, polygonal piece that was easily recognizable as a queen. We used renaissance era hats as inspiration, and create the head based on that shape. The base of the model is an octagon, signifying the 8 ways a queen can move across the chess board.

Modeling was done by starting with an octagonal polygon, then extruding it upwards and adjusting the faces until the desired shape was completed. Attaching the top piece to the rest was difficult, as the base was a square. In the end, we used the 4-point planar create tool to create the desired surface, then joining the  pieces together.

As with my lamp post, I forgot that I wouldn't be able to get the needed pictures of the modeling process without Rhino, so I only have a picture of the finished project. I apologize for this lack of forethought.


For the lamp project I wanted to refer back to the lamps of old which used actual flames for light. I felt like the tear-drop shape used in most of the lamp examples worked well as a flame as well. As opposed to making a more realistic "swooshing" flame, I decided to create a more stylized version to better demonstrate what the shape is supposed to be.

For modeling, I create the 4 circular shapes, then made a single curve that had the sillouette I wanted. From there I modified it to have wisps coming off of the sides. I used 3 unique curves, 2 across from each other, then the last was duplicated 3 times and used between the others. I used the pipe method to create the slots in each section.

Unfortunately, I thought I had already made this blog post with the required photos, but without the finished product, as I had done for the serial slice project and the waffle posts, but it seems like I did not. As such, and since I do not own Rhino, I only have the pictures of the finished product.



Monday, April 20, 2015

Jake Lenzen - Serial Slices

For this project, I wanted to create an object from a video game. One shape that seemed particularly interesting was the Fierce Deity Sword from the Legend of Zelda: Majora's Mask. The curving blade seemed like it would be easy to make with 2 strips of cardboard, while still retaining the shape that makes it iconic.

Modeling this project was fairly simple. The hilt has a straight forward cylindrical shape, though I got the scale slightly wrong. The blade I made by tracing a curve over an image of the sword. I created planes from those curves and extruded them to 0.25 thickness, then positioned them along the hilt. I used the boolean difference command to create slots for the blade to rest in, to make the attachment more secure. I then unrolled the project and fit it onto a cardboard sheet. The model turned out well, though I think I should have provided even more room for the blade to slide in, as it still wiggles a bit.






Jake Lenzen - Week 12: Box

I've been working on a box project for the past few months, which I've just recently completed. The idea was to create a deck box system designed for portability. The boxes are attached to the carrying piece with magnets, and can be rearranged, attached and detached with ease.


Friday, March 6, 2015

Jake Lenzen Week 8: Slots

Continuing on the theme of my last project, I wanted to create a model with ties to my favorite book series, The Wheel of Time. Each element of the construction is a reference to different elements of the books. The central tower represents the White Tower, whose occupants have steered the world in the direction of their choosing for centuries. The tear drop shapes represent the two sides of the One Power. Similar to Yin and Yang, there is a male and female side to the power, equal but different in all aspects. The dice were more specific, a reference to a particular character who, by his nature, influences the luck of happenings around him.

Technically the project was fairly simple. I created the vector file in Illustrator then imported it into Rhino. I decided after seeing other projects that I wanted something central for the rest of the project to revolve around. I took two silhouettes of the Tower and cut long notches through the center of each, one starting at the top going down to the middle, the other starting at the bottom. When put together, they create an X construction which can stand on its own. I was most happy with how this part of the project turned out.






Thursday, February 19, 2015

Jake Lenzen: Week 5 LED Sleeve

For the sleeve, I wanted to create a simple, practical model. I made a textured grip to prevent slipping, and a rounded cap to help tell where the end of the flashlight is.

I used curve modification, mainly booleans with an array of circular shapes, with the revolve command to create the shape.

For the texture, I chose a blue rubber because its similar to the material grips are made out of.









Jake Lenzen: Week 5 Free Model

For this project I decided to make something out of my favorite book series, the Wheel of Time. This symbol is repeated throughout the book, and has become very iconic. I chose a smaller scale so the model could be used as a key chain or some similar token.

I worked mostly in Maya, using basic polygons for the wheel shape. For the snake body, I created a curve that went through the wheel the way I wanted it, then extruded a cylinder along the curve. The head I made by drawing a curve, then making it into a surface and extruding. I then made holes at the front of the body, and the back of the head, and combined the vertices to form a cohesive shape.

I chose a gold like texture for the snake to better imitate the books, but a plastic material to the wheel and spokes to keep it modern.









Monday, February 2, 2015

Jake Lenzen: Week 3 Ducky

For this model I wanted to create the perfect rubber ducky toy. I followed to tutorial to create the organic structure, trying to keep the proportions close to what I thought would appear normal. The ducky didn't have as much class as I would have liked however, so I added a top hat as a finishing touch.

The duck was created with 2 spheres which were rebuilt. The spheres were then squashed and stretched using control points. I used a curve to project onto the head and body to create holes for the neck. I then blended the two curves together to create the neck itself. The top hat was made using simple cylinders, both for the hat and the band.

For materials I used the closest I could find to yellow rubber for the body, with a similar black material for the eyes. The top hat used a cloth material, both for the band and the hat.






Jake Lenzen: Week 3 Flashlight

For this project I mainly followed the tutorial. I wanted to stay to something simple that could be easily identifiable as a flashlight. I added a rim around the button to make it look slightly more realistic, but other than that I kept a classic structure.

The flashlight housing was created with a normal cylindrical shape, with a truncated cylinder added to the front end for the reflector. Another truncated cylinder was then used to hollow out the flashlight for the lens. The button was a standard sphere, with a cylinder around it to make a rim.

I kept the textures simple to reflect the simplicity of the model. The housing is glossy black plastic, while the button and button rim are rough rubber material. The inside lens is clear glass.





Jake Lenzen: Week 3 Castle

For my first Rhino model, I wanted to make something simple and classic, but with some stylistic elements. My inspiration was the Wray Castle. I began with the tutorial, but wanted to create something a bit more gothic, so I strayed from the original design.

The octagonal towers were made by creating a polygonal surface and extruding upwards. The details, such as the crosses or battlements were made using the boolean difference command.

Materials were a bit of an issue, whenever I would try to use a scale greater than 0 on the texture, the result would be incredibly pixelated. The only texture this looks good with was the brick. In order to retain some variety, I edited the texture to make it darker for the battlements and trim.