Monday, February 16, 2015

Emily Pich Week 4 Sleeve Design 2

For this design I decided to do a more organic design using Maya and zBrush. First, I modeled a base mesh in Maya based off of the proportions given in the Rhino Template. Based on that, I took it into zBrush and smoothed in and added a number of new details, including a grip in the middle to hold the light.
The mesh itself is very dense as a result, so posting an edge analysis is kind of useless, but it is most definitely watertight and ready to print.

For the renders I went with colored plastic to fit its toylike theme (though I would prefer to texture it by hand), and a brushed metal and glass just to look cool.

Layers

Render 1

Render 2

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