Monday, February 16, 2015

Roman Hunt: Week 5: Flashlight Sleeve

Of the three sleeves I created for the previous assignment, I chose to submit the third and final design for 3D printing. I felt this design was the most aesthetically pleasing of the group; the numerous narrow notches near either end are complimented by a  relatively smooth middle, created a sense of balance. The holes in the middle helped add visual interest, with the slots in particular standing out as a unique detail that the other sleeves I had created lacked.

Most of the details in the sleeve are a result of editing a curve using the CurveBoolean command. A rectangle split down the middle vertically was used as a base, with various Polylines, circles, and other shapes used to create details. Once a single curve was created from these using the CurveBoolean command, its edges were softened via the Fillet command. After this, the Revolve command was used to create a 3D base for the sleeve. Bumps and indents were created by using spheres and cones in conjunction with the ArrayPolar, BooleanUnion, and BooleanDifference commands. The BooleanDifference and ArrayPolar commands were also used with cylinders to create the holes along the middle. Finally, the Interpolate Points, Loft, Mirror and Trim commands were used to make the two wide holes.

For this particular sleeve, I used a wood material, hoping to create the impression of a hand-carved piece.
Ghosted
Layers
Render 1
Render 2

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