Concept
The concept for my model is a vase. The model is quite simple so I decided to add more details to the model's surface.
Concept
The concept for my model is a vase. The model is quite simple so I decided to add more details to the model's surface.
Design Intent:
For this project, I wanted to create a style 3-D model with the main inspiration being a spiral. Spirals are visually appealing and allow for unique and exciting results, especially when connected to art and applied through different mediums.
Reference - My original idea steamed from abstract pieces I have seen in many setups, while my design isn't a mimic of these marbles, it does fit in the same abstract desk style art I would love to see on my desk.
For my Serial Slicing and Surface Population assignment, I created something that resembles a vase. First, I spawned in a cylinder and edited it to create a unique shape as it is. After that, I made 4 objects for the surface population. When I set those geometries on Grasshopper, It automatically created a pattern with the 4 surface population objects, which I was satisfied with. For Slice Cutting, I have 64 layers, each 3mm thick. I laid them out in rows of 10.
My friend Brock Fuller helped me a lot with this assignment. We figured many things out together, and he taught me a lot of valuable tips and tricks for Rhino7.
Design Intent
For my design intent, I wanted to create a candle holder for my candle, where the candle is kinda lifted above since I know the materials will be mainly made from cardboard. I also wanted to design from a movie that I enjoy watching which is called, Spirited Away. The perfect part was one of the characters who would have to bring coal to the fire which were called Soot Sprites, and would be awarded these stars. So I made my candle holder based on the sprites and stars. As well as this artistic candle that I took inspiration from to create mine.
Candle Holder Inspo |
Spirited Away Soot Sprites |
Modeling Techniques
I made my reference to my White Barn candle, with a little elevation for the candle so it can be extruded out on top of the box. I first started with a cube then created a cylinder which was then a boolean difference. Then I created a six star and used the grasshopper method to use the surface population. I wanted to create the star with the randomizer method but knowing it will be problematic in the future. The slicing wouldn't come out smooth as well it wasn’t able to boolean union onto the candle holder / box. Then I created small spheres with eyes to represent the soots looking at the “candle” with stars on their side.
Artic + 2D Shots |
Rendering/Materials
Blender Rendering |
For rendering, I went for a wooden look as the project is gonna be sliced into cardboard so I wanted to have an idea on how the project will end up looking in the end.
I wasn't really sure what to do in the beginning, I only drew curves and went with the flow. Before I knew it, it looked like a twisted mountain to me, so I just went with that.
I drew curves for the base, lofted the curves, and patched the top and bottom. I used join to join them all together and Boolean union to make it into a single object. I had originally wanted to see how rhino would take my curves and put them together, I didn't expect how many twists and curves there were but I liked them, so I kept them.
The final rendering, I went into keyshot and used wood as the material because it was the closest to cardboard but also, I like looking at the smooth twists and curves it has. I had rendered out ambient occlusion too and multiplied it into photoshop with the original rendered picture.
This is the final product. It turned out bigger than I thought it would, but the curves look really satisfying. Overall, I'm pretty happy with how it turned out and the curves are fun to just follow along and touch.
Even though I am far from confident in my ability to use grasshopper, this assignment was the first time I found myself enjoying the software. I experimented with many different geometries and height values, but I was ultimately drawn to the design you see here. It is merely a vase-shaped surface curvature populated by a single geometry consisting of raised diagonal lines. Although its components are quite simple, it produces a very interesting pattern upon population. By setting the height randomness to zero, all of the diagonal elements align perfectly to form a series of spiraling ridges.
Laser-cut Product:
Sketches
Inspiration
When I first saw this assignment I was reminded of stained glass windows. They had a similar effect in that they had a negative space cut out of a surface that created a design. Said space allowed light to filter through. So I looked at examples of stained glass windows to figure out how to replicate the use of negative space in my own work. When coming up with a design I looked for concepts that had a theme of 4 so that I could have 4 different sides for my lamp. After searching for a while I came upon the 4 seasons. I looked for the main symbols for each of the different seasons and used them to inspire my design. I still wanted to have some unity in my designs so I made sure they all had some sort of radial effect.
Process
I started my project by drawing out my design with the Curve tool as well as other generic shapes as needed. The Mirror and Array tool also came in handy creating the repetitive design that so many of my panels sported. ExtrudeCrv was my best friend in creating this piece. After drawing out my design with the Curve line tool, I used ExtrudeCrv to make them 3D. In order to have my line work displayed properly in keyshot, I used the Pipe tool in order to make the lines solids and then BooleanDifferenced them out of the wood.
Materials
My design includes 4 different seasons, which means 4 different color schemes. If I painted each of the outside panels according to the seasons, it would be too busy for my liking. Therefore, I decided to add a colored inner lining according to the season, thereby changing the color of the light the lamp emits. In Rhino I added different surfaces behind each of the sides and in Keyshot I assigned translucent plastic to it and changed the color. I wanted to keep the wood authentic to give my lamp a vintage vibe. Therefore I chose a generic Ash Wood material and then adjusted the color a little bit.
When I got around to putting together my physical lamp, most of the process turned out like what I wanted in Keyshot. I used construction paper as liners on the inside of my lamp to create the different colors. This had a really nice subdued effect for the light. However, the top of the lamp was emitting too much light and it overshadowed the more subdued light coming out from the sight. To fix this I first put parchment paper on the top, but the light was still too bright. Next, I tried some black construction paper, and the light effect was much better. However, it didn’t really match with the color of the light wood I had. So, I painted the lamp with different layers of black, white, and brown. This allowed me to still have a sort of dark wood effect and match with the paper on top of my lamp.