Monday, September 14, 2015

Mo Murphy (MOSS): Week 1 Castle

Ghosted view of model, I left my ghosted colors on so that you can see how I used the layers for rendering purposes.
Perspective 1 of model
Perspective 2 of model

My inspiration for this project derived heavily from Bauhaus Architecture and how polygonal structures can manipulate space.

For rendering I wanted to create a more industrial based aesthetic so I stuck with copper and complimentary tones.

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