My design intent for this assignment is to see the detail limitations that are inherent with 3d printing a model in plastic. For this I will be using one of my high detail sculpts and progressively reduce its detail and alter it in order to make it comply with the 3d printers limits. The sculpt that I am using is based off of the following image:
This image of the card-art for Goblin Diplomats in Magic The Gathering is the only reference image available and as such this would also be the first 3D physical representation of this card once it is printed. Below you can see two views of the model in zbrush at its reduced detail version that complies with shapeways. Due to the very large and dense poly mesh on this sculpt I had to edit and reduce it entirely in zbrush as it would crash/slow down both maya and rhino when trying to edit it in them. In order to make sure that there are no naked edges I began the editing process by dynameshing the model which automatically fills holes and fuses intersecting mesh.
Below you can see the model uploaded to shapeways and ready to purchase. It took quite a while to edit the original model to something that would be possible to 3D print as there were quite a large number of small areas that would have either been too small or too thin to successfully print. However by using the inflate and remesher tools and general editing I was able to make the model pass each required checkpoint.
The below images are done in keyshot to represent what the finished product would look like in a red plastic, I chose red in the keyshot rather than white in order to better showcase details that still managed to stay with the model that would have been harder to see on a white plastic material.
Here is a picture of the final 3D print I received from shapeways.
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