Monday, February 6, 2017

Lauren Barbieri: week 4 Hammer

ghosted views


shaded

render

closeup

Concept
I knew I didn't wan't to do a basic hammer starting out. so I started working on designs incorporating a wing pattern and ended up with a curvature that looked a lot more like a magic wand. And ended up with a circular shape. I felt it was important to make the metal part removable, as if the staffs could be replaced, a little practicality to offset a weapon that would probably be very impractical to physically use in a fight.
concept art

 Modelling
I made extensive use of curves on the designs. Those curves were then extruded and modified using planes and the splitting tool. Sweep2 was used on the metal that fits into the staff. I used fillet's to smooth the design( with some difficulty navigating the sharp curves).
Material
Smooth Silver makes up the base of the metal section, a shock of cool coloring to offset the warmer darker tones of the rest of the staff. The details are Gold and Bronze with the texture of hammered metal. A large gem is embedded in the 'eye' of the staff as well as 4 silver gems embedded in the silver in a gold casing. The Gems are two layers of emissive material with a mottled opacity map to give the look of some kind of magic glowing power. The staff is primarily a finely grained dark wood. Leather grips are bound in place by rings of gold To add a little color to the rest of the staff and to tie it in a little more with the metal part. Leather straps connect the metal section and the rest of the staff together.

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