Concept: My concept for the trackball mouse started with
brainstorming some interesting shapes in nature that a computer mouse could
mimic in a way that felt sleek but geeky. I landed on some images
of trilobitefossils that I fell in love with and thought could meld well with a mouse
design. I kept my integration of trilobite anatomy into the mouse at a minimum,
since I didn’t want it to have too much of a biological feel.
Modeling: Techniques used in Rhino
for building my trilobite mouse included booleanSplit, booleanUnion, and
booleanDifference for getting my large solids. When starting with curves, I
used matchCurve, using a curvature graph to smooth out a curve, scaling in 1D,
drawing varying types of curves, using lofted surfaces, and sweeps with rails
and cross sections. For finishing, I capped planar holes, filleted, extruded curves, trimmed and shrunk surfaces,
untrimmed when done with a curve, and used mirroring to get symmetry on both
sides of the mouse.
Materials: I stuck with metallic
paint for all of my mouse materials, since I wanted it to look sleek. I decided
against some plastic options I had, because they weren’t quite making the
design pop. Deep reds and faded gold were my color choices to mimic the
coloring of the fossils I was referencing.
beautiful work!!
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