Technique: To make this model, I built my way up to the final product using multiple curves as the framework for all of the shapes. I used the curve network tool to get the basic anatomy of the prosthetic. I used the split tool to create multiple sections from projected curves ,which were then offset at varying amounts.
Materials: The materials I used for this model were mostly softer plastics, so that it looked as though it had been made from a malleable material. I wanted to keep it as close to leather as possible and still be made from something that was moldable. The colors that I chose compliment each other, and stick with an earth tone pallet that is consistent with leather.
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